IMPLEMENT_STANDARD_HANDLE(SMESHGUI_TriangleFilter, SMESHGUI_Filter)
IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_TriangleFilter, SMESHGUI_Filter)
+IMPLEMENT_STANDARD_HANDLE(SMESHGUI_FacesFilter, SMESHGUI_Filter)
+IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_FacesFilter, SMESHGUI_Filter)
+
+IMPLEMENT_STANDARD_HANDLE(SMESHGUI_VolumesFilter, SMESHGUI_Filter)
+IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_VolumesFilter, SMESHGUI_Filter)
+
/*
Class : SMESHGUI_PredicateFilter
Description : Selection filter for VTK viewer. This class aggregate object
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
const SMDS_MeshElement* anElem = aMesh->FindElement( anActor->GetElemObjId( theCellId ) );
- return anElem != 0 ? anElem->GetType() != SMDSAbs_Face || anElem->NbNodes() == 4 : false;
+ return anElem && anElem->GetType() == SMDSAbs_Face && anElem->NbNodes() == 4;
}
//=======================================================================
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
const SMDS_MeshElement* anElem = aMesh->FindElement( theObjId );
- return anElem != 0 ? anElem->GetType() != SMDSAbs_Face || anElem->NbNodes() == 4 : false;
+ return anElem && anElem->GetType() == SMDSAbs_Face && anElem->NbNodes() == 4;
}
//=======================================================================
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
const SMDS_MeshElement* anElem = aMesh->FindElement( anActor->GetElemObjId( theCellId ) );
- return anElem != 0 ? anElem->GetType() != SMDSAbs_Face || anElem->NbNodes() == 3 : false;
+ return anElem && anElem->GetType() == SMDSAbs_Face && anElem->NbNodes() == 3;
}
//=======================================================================
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
const SMDS_MeshElement* anElem = aMesh->FindElement( theObjId );
- return anElem != 0 ? anElem->GetType() != SMDSAbs_Face || anElem->NbNodes() == 3 : false;
+ return anElem && anElem->GetType() == SMDSAbs_Face && anElem->NbNodes() == 3;
}
//=======================================================================
return false;
}
+/*
+ Class : SMESHGUI_FacesFilter
+ Description : Verify whether selected cell is any face
+*/
+
+
+//=======================================================================
+// name : SMESHGUI_FacesFilter::SMESHGUI_FacesFilter
+// Purpose : Constructor
+//=======================================================================
+SMESHGUI_FacesFilter::SMESHGUI_FacesFilter()
+: SMESHGUI_Filter()
+{
+}
+
+SMESHGUI_FacesFilter::~SMESHGUI_FacesFilter()
+{
+}
+
+//=======================================================================
+// name : SMESHGUI_FacesFilter::IsValid
+// Purpose : Verify whether selected cell is face
+//=======================================================================
+bool SMESHGUI_FacesFilter::IsValid( const int theCellId ) const
+{
+ if ( myActor == 0 )
+ return false;
+
+ SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
+ if ( anActor->GetObject() == 0 )
+ return false;
+
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
+ const SMDS_MeshElement* anElem = aMesh->FindElement( anActor->GetElemObjId( theCellId ) );
+
+ return anElem && anElem->GetType() == SMDSAbs_Face;
+}
+
+//=======================================================================
+// name : SMESHGUI_FacesFilter::IsValid
+// Purpose : Verify whether selected cell is face
+//=======================================================================
+bool SMESHGUI_FacesFilter::IsObjValid( const int theObjId ) const
+{
+ if ( myActor == 0 )
+ return false;
+
+ SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
+ if ( anActor->GetObject() == 0 )
+ return false;
+
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
+ const SMDS_MeshElement* anElem = aMesh->FindElement( theObjId );
+
+ return anElem && anElem->GetType() == SMDSAbs_Face;
+}
+
+//=======================================================================
+// name : SMESHGUI_FacesFilter::GetId
+// Purpose : Get ID of the filter. Must return value from SMESHGUI_FilterType
+// enumeration. All filters must have different ids
+//=======================================================================
+int SMESHGUI_FacesFilter::GetId() const
+{
+ return SMESHGUI_FaceFilter;
+}
+
+//=======================================================================
+// name : SMESHGUI_FacesFilter::IsNodeFilter
+// Purpose : Returns true if filter is intended for nodes
+//=======================================================================
+bool SMESHGUI_FacesFilter::IsNodeFilter() const
+{
+ return false;
+}
+
+
+/*
+ Class : SMESHGUI_VolumesFilter
+ Description : Verify whether selected cell is any volume
+*/
+
+
+//=======================================================================
+// name : SMESHGUI_VolumesFilter::SMESHGUI_VolumesFilter
+// Purpose : Constructor
+//=======================================================================
+SMESHGUI_VolumesFilter::SMESHGUI_VolumesFilter()
+: SMESHGUI_Filter()
+{
+}
+
+SMESHGUI_VolumesFilter::~SMESHGUI_VolumesFilter()
+{
+}
+
+//=======================================================================
+// name : SMESHGUI_VolumesFilter::IsValid
+// Purpose : Verify whether selected cell is volume
+//=======================================================================
+bool SMESHGUI_VolumesFilter::IsValid( const int theCellId ) const
+{
+ if ( myActor == 0 )
+ return false;
+
+ SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
+ if ( anActor->GetObject() == 0 )
+ return false;
+
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
+ const SMDS_MeshElement* anElem = aMesh->FindElement( anActor->GetElemObjId( theCellId ) );
+
+ return anElem && anElem->GetType() == SMDSAbs_Volume;
+}
+
+//=======================================================================
+// name : SMESHGUI_VolumesFilter::IsValid
+// Purpose : Verify whether selected cell is volume
+//=======================================================================
+bool SMESHGUI_VolumesFilter::IsObjValid( const int theObjId ) const
+{
+ if ( myActor == 0 )
+ return false;
+
+ SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
+ if ( anActor->GetObject() == 0 )
+ return false;
+
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
+ const SMDS_MeshElement* anElem = aMesh->FindElement( theObjId );
+
+ return anElem && anElem->GetType() == SMDSAbs_Volume;
+}
+
+//=======================================================================
+// name : SMESHGUI_VolumesFilter::GetId
+// Purpose : Get ID of the filter. Must return value from SMESHGUI_FilterType
+// enumeration. All filters must have different ids
+//=======================================================================
+int SMESHGUI_VolumesFilter::GetId() const
+{
+ return SMESHGUI_VolumeFilter;
+}
+
+//=======================================================================
+// name : SMESHGUI_VolumesFilter::IsNodeFilter
+// Purpose : Returns true if filter is intended for nodes
+//=======================================================================
+bool SMESHGUI_VolumesFilter::IsNodeFilter() const
+{
+ return false;
+}
+