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#17636 [CEA 17369] Extrusion by normal: along average normal option issue
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_ExtrusionDlg.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_ExtrusionDlg.cxx
b/src/SMESHGUI/SMESHGUI_ExtrusionDlg.cxx
index cb9c2d6bcb32c3877691489d509139a9ed5913eb..2fe9e92bcc5b7ec3b7e9138c963bf8cf47dcae42 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_ExtrusionDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_ExtrusionDlg.cxx
@@
-1223,8
+1223,8
@@
bool SMESHGUI_ExtrusionDlg::ClickOnApply()
bool byAverageNormal = ByAverageNormalCheck->isChecked();
int dim = (maxSelType == SMESH::FACE) ? 2 : 1;
bool byAverageNormal = ByAverageNormalCheck->isChecked();
int dim = (maxSelType == SMESH::FACE) ? 2 : 1;
- groups = meshEditor->ExtrusionByNormal( faces, stepSize, nbSteps,
useInputElemsOnly
,
-
byAverageNormal
, makeGroups, dim );
+ groups = meshEditor->ExtrusionByNormal( faces, stepSize, nbSteps,
byAverageNormal
,
+
useInputElemsOnly
, makeGroups, dim );
}
else
{
}
else
{
@@
-1261,9
+1261,9
@@
bool SMESHGUI_ExtrusionDlg::ClickOnApply()
SMESH::Update( actor->getIO(), actor->GetVisibility() );
if ( makeGroups )
mySMESHGUI->updateObjBrowser(true); // new groups may appear
SMESH::Update( actor->getIO(), actor->GetVisibility() );
if ( makeGroups )
mySMESHGUI->updateObjBrowser(true); // new groups may appear
- Init(false);
+
mySelectionMgr->clearSelected();
mySelectionMgr->clearSelected();
-
SelectorWdg->Clear(
);
+
Init(false
);
SMESHGUI::Modified();
}
SMESHGUI::Modified();
}
@@
-1615,8
+1615,8
@@
void SMESHGUI_ExtrusionDlg::onDisplaySimulation( bool toDisplayPreview )
bool byAverageNormal = ByAverageNormalCheck->isChecked();
int dim = (maxSelType == SMESH::FACE) ? 2 : 1;
bool byAverageNormal = ByAverageNormalCheck->isChecked();
int dim = (maxSelType == SMESH::FACE) ? 2 : 1;
- groups = meshEditor->ExtrusionByNormal( faces, stepSize, nbSteps,
useInputElemsOnly
,
-
byAverageNormal
, makeGroups, dim );
+ groups = meshEditor->ExtrusionByNormal( faces, stepSize, nbSteps,
byAverageNormal
,
+
useInputElemsOnly
, makeGroups, dim );
}
else
{
}
else
{