if (bOk) {
const SMDS_MeshNode* n = aMesh->FindNode(ind);
if (n) {
- TColStd_MapOfInteger newIndices;
+ SVTK_TVtkIDsMap newIndices;
newIndices.Add(n->GetID());
mySelector->AddOrRemoveIndex( aPathActor->getIO(), newIndices, false );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
}
else
{
- SMESH::long_array_var elems = mesh->GetNodeInverseElements( aNodeStart, SMESH::ALL );
+ SMESH::smIdType_array_var elems = mesh->GetNodeInverseElements( aNodeStart, SMESH::ALL );
if ( elems->length() != 1 ||
mesh->GetElementType( elems[0], true ) != SMESH::EDGE )
return false;