if (!myPath->_is_nil()) {
SMESH_Actor* aPathActor = SMESH::FindActorByObject(myPath);
if (aPathActor) {
- SMESH::SetPointRepresentation(true);
+ aPathActor->SetPointRepresentation( true );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
SMESH::SetPickable(aPathActor);