if (GetConstructorId() == 0)
{
if ( aMesh ) {
- SALOME_ListIO aList; aList.Append( myActor->getIO() );
- mySelectionMgr->setSelectedObjects( aList );
-
- TColStd_IndexedMapOfInteger selectedIndices;
TColStd_MapOfInteger newIndices;
- mySelector->GetIndex( myActor->getIO(), selectedIndices);
-
+
QStringList aListId = QStringList::split( " ", theNewText, false);
for ( int i = 0; i < aListId.count(); i++ ) {
const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() );
if ( n ) {
- if (selectedIndices.Add(n->GetID()))
- newIndices.Add(n->GetID());
+ newIndices.Add(n->GetID());
myNbOkElements++;
}
}
- if (newIndices.Extent() > 0){
- mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, true );
- myViewWindow->highlight( myActor->getIO(), true, true );
- }
-
+ mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false );
+ myViewWindow->highlight( myActor->getIO(), true, true );
+
if ( myNbOkElements>0 && aListId.count()>=3)
AddButton->setEnabled(true);
else
// check entered ids of faces and hilight them
QStringList aListId;
if ( aMesh ) {
- SALOME_ListIO aList; aList.Append( myActor->getIO() );
- mySelectionMgr->setSelectedObjects( aList );
-
- TColStd_IndexedMapOfInteger selectedIndices;
TColStd_MapOfInteger newIndices;
- mySelector->GetIndex( myActor->getIO(), selectedIndices);
-
+
aListId = QStringList::split( " ", theNewText, false);
for ( int i = 0; i < aListId.count(); i++ ) {
const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() );
if ( e ) {
- if (selectedIndices.Add(e->GetID()))
- newIndices.Add(e->GetID());
+ newIndices.Add(e->GetID());
myNbOkElements++;
}
}
- if (newIndices.Extent() > 0){
- mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, true );
- myViewWindow->highlight( myActor->getIO(), true, true );
- }
-
+ mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false );
+ myViewWindow->highlight( myActor->getIO(), true, true );
+
if ( myNbOkElements ) {
if (aListId.count()>1){
buttonOk->setEnabled( true );