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GPUSPHGUI: add Offset transformation
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_CopyMeshDlg.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_CopyMeshDlg.cxx
b/src/SMESHGUI/SMESHGUI_CopyMeshDlg.cxx
index 0fc5aef49ba59fd75f94e995ff9e4a20ef7ee09d..9f8c1f2886b1b0c0195a7dc1b41032b596f90aa9 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_CopyMeshDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_CopyMeshDlg.cxx
@@
-452,7
+452,7
@@
void SMESHGUI_CopyMeshDlg::onTextChange (const QString& theNewText)
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
- // hilight entered elements
+ // hi
gh
light entered elements
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();