virtual LightApp_Dialog* dlg() const;
+ static MeshDestinationType DestinationMesh( const SMESH::SMESH_IDSource_var& ,
+ bool* isMixOrder = 0);
protected:
virtual void startOperation();
virtual void selectionDone();
virtual SUIT_SelectionFilter* createFilter( const int ) const;
- MeshDestinationType DestinationMesh( const SMESH::SMESH_IDSource_var& ,
- bool* isMixOrder = 0) const;
protected slots:
virtual bool onApply();