if ( myBadMeshDisplayer ) delete myBadMeshDisplayer;
myBadMeshDisplayer = new SMESHGUI_MeshEditPreview( view );
SMESH::MeshPreviewStruct_var aMeshData = gen->GetBadInputElements(myMesh,curSub);
- vtkFloatingPointType aPointSize = SMESH::GetFloat("SMESH:node_size",3);
- vtkFloatingPointType aLineWidth = SMESH::GetFloat("SMESH:element_width",1);
+ double aPointSize = SMESH::GetFloat("SMESH:node_size",3);
+ double aLineWidth = SMESH::GetFloat("SMESH:element_width",1);
vtkProperty* prop = vtkProperty::New();
prop->SetLineWidth( aLineWidth * 3 );
prop->SetPointSize( aPointSize * 3 );