myOrderMgr = new SMESHGUI_MeshOrderMgr( myDlg->getMeshOrderBox() );
myOrderMgr->SetMesh( myMesh );
bool isOrder = myOrderMgr->GetMeshOrder(myPrevOrder);
- myDlg->getMeshOrderBox()->setShown(isOrder);
+ myDlg->getMeshOrderBox()->setVisible(isOrder);
if ( !isOrder ) {
delete myOrderMgr;
myOrderMgr = 0;