//=======================================================================
SMESHGUI_ComputeDlg::SMESHGUI_ComputeDlg( QWidget* parent, bool ForEval )
- : SMESHGUI_Dialog( parent, false, true, Close/* | Help*/ )
+ : SMESHGUI_Dialog( parent, false, true, Close | Help )
{
QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
aDlgLay->setMargin( 0 );
SMESHGUI_ComputeOp::SMESHGUI_ComputeOp()
: SMESHGUI_BaseComputeOp()
{
+ myHelpFileName = "constructing_meshes_page.html#compute_anchor";
}
myActiveDlg( 0 ),
myPreviewDisplayer( 0 )
{
- myHelpFileName = "constructing_meshes_page.html#preview_mesh_anchor";
}
//================================================================================
void SMESHGUI_PrecomputeOp::startOperation()
{
+ myHelpFileName = "constructing_meshes_page.html#preview_anchor"; // other anchor onCompute()
+
if ( !myDlg )
{
myDlg = new SMESHGUI_PrecomputeDlg( desktop() );
myOrderMgr->SetMeshOrder();
myMapShapeId.clear();
myActiveDlg = computeDlg();
+ myHelpFileName = "constructing_meshes_page.html#compute_anchor";
computeMesh();
}
if (myOrderMgr && myOrderMgr->IsOrderChanged())
myOrderMgr->SetMeshOrder();
- // Compute preview of mesh,
+ // Compute preview of mesh,
// i.e. compute mesh till indicated dimension
int dim = myDlg->getPreviewMode();
-
+
SMESH::MemoryReserve aMemoryReserve;
-
+
SMESH::compute_error_array_var aCompErrors;
QString aHypErrors;
bool computeFailed = true, memoryLack = false;
SMESHGUI_ComputeDlg* aCompDlg = computeDlg();
- aCompDlg->myMeshName->setText( aMeshSObj->GetName().c_str() );
+ aCompDlg->myMeshName->setText( aMeshSObj->GetName().c_str() );
SMESHGUI* gui = getSMESHGUI();
SMESH::SMESH_Gen_var gen = gui->GetSMESHGen();
SMESHGUI_EvaluateOp::SMESHGUI_EvaluateOp()
: SMESHGUI_BaseComputeOp()
{
+ myHelpFileName = "constructing_meshes_page.html#evaluate_anchor";
}