#include <SALOMEDSClient_SObject.hxx>
#include <SALOMEDS_wrap.hxx>
+#include CORBA_SERVER_HEADER(SMESH_Group)
+
// OCCT includes
#include <BRep_Tool.hxx>
#include <TopExp.hxx>
foreach( range, selRanges )
{
for ( int row = range.topRow(); row <= range.bottomRow(); ++row )
- rows.append( row );
+ if ( !rows.count( row ))
+ rows.append( row );
}
if ( rows.isEmpty() && table->currentRow() > -1 )
- rows.append( table->currentRow() );
+ if ( !rows.count( table->currentRow() ))
+ rows.append( table->currentRow() );
return rows.count();
}
myShowBtn = new QPushButton(tr("SHOW_SHAPE"), myCompErrorGroup);
myPublishBtn = new QPushButton(tr("PUBLISH_SHAPE"), myCompErrorGroup);
myBadMeshBtn = new QPushButton(tr("SHOW_BAD_MESH"), myCompErrorGroup);
+ myBadMeshToGroupBtn = new QPushButton(tr("GROUP_OF_BAD_MESH"), myCompErrorGroup);
//myTable->setReadOnly( true ); // VSR: check
myTable->setEditTriggers( QAbstractItemView::NoEditTriggers );
QGridLayout* grpLayout = new QGridLayout(myCompErrorGroup);
grpLayout->setSpacing(SPACING);
grpLayout->setMargin(MARGIN);
- grpLayout->addWidget( myWarningLabel, 0, 0, 1, 4 );
- grpLayout->addWidget( myTable, 1, 0, 1, 4 );
- grpLayout->addWidget( myShowBtn, 2, 0 );
- grpLayout->addWidget( myPublishBtn, 2, 1 );
- grpLayout->addWidget( myBadMeshBtn, 2, 2 );
+ grpLayout->addWidget( myWarningLabel, 0, 0, 1, 4 );
+ grpLayout->addWidget( myTable, 1, 0, 1, 4 );
+ grpLayout->addWidget( myShowBtn, 2, 0 );
+ grpLayout->addWidget( myPublishBtn, 2, 1 );
+ grpLayout->addWidget( myBadMeshBtn, 2, 2 );
+ grpLayout->addWidget( myBadMeshToGroupBtn, 2, 3 );
grpLayout->setColumnStretch( 3, 1 );
// Hypothesis definition errors
tbl->resizeColumnToContents( COL_SHAPE );
tbl->setWordWrap( true );
- if ( hasBadMesh )
+ if ( hasBadMesh ) {
aCompDlg->myBadMeshBtn->show();
- else
+ aCompDlg->myBadMeshToGroupBtn->show();
+ }
+ else {
aCompDlg->myBadMeshBtn->hide();
-
+ aCompDlg->myBadMeshToGroupBtn->hide();
+ }
tbl->setCurrentCell(0,0);
currentCellChanged(); // to update buttons
}
}
}
+//================================================================================
+/*!
+ * \brief create groups of bad mesh elements preventing computation of a submesh of current row
+ */
+//================================================================================
+
+void SMESHGUI_BaseComputeOp::onGroupOfBadMesh()
+{
+ QList<int> rows;
+ SMESH::getSelectedRows( table(), rows );
+ int row;
+ foreach ( row, rows )
+ {
+ bool hasBadMesh = ( !table()->item(row, COL_BAD_MESH)->text().isEmpty() );
+ if ( hasBadMesh ) {
+ int curSub = table()->item(rows.front(), COL_SHAPEID)->text().toInt();
+ QString grName = table()->item(rows.front(), COL_SHAPE)->text();
+ if ( grName.isEmpty() ) grName = "bad mesh";
+ else grName = "bad mesh of " + grName;
+ SMESH::SMESH_Gen_var gen = getSMESHGUI()->GetSMESHGen();
+ SMESH::ListOfGroups_var groups
+ ( gen->MakeGroupsOfBadInputElements(myMesh,curSub,grName.toLatin1().data()) );
+ update( UF_ObjBrowser | UF_Model );
+ if( LightApp_Application* anApp = dynamic_cast<LightApp_Application*>( application() ))
+ {
+ QStringList anEntryList;
+ for ( size_t i = 0; i < groups->length(); ++i )
+ if ( _PTR(SObject) so = SMESH::FindSObject( groups[i] ))
+ anEntryList.append( so->GetID().c_str() );
+
+ if ( !anEntryList.isEmpty())
+ anApp->browseObjects( anEntryList, true, false );
+ }
+ }
+ }
+}
+
//================================================================================
/*!
* \brief SLOT called when a selected cell in table() changed
SMESHGUI_BaseComputeOp* me = (SMESHGUI_BaseComputeOp*)this;
me->myCompDlg = new SMESHGUI_ComputeDlg( desktop(), false );
// connect signals and slots
- connect(myCompDlg->myShowBtn, SIGNAL (clicked()), SLOT(onPreviewShape()));
- connect(myCompDlg->myPublishBtn, SIGNAL (clicked()), SLOT(onPublishShape()));
- connect(myCompDlg->myBadMeshBtn, SIGNAL (clicked()), SLOT(onShowBadMesh()));
+ connect(myCompDlg->myShowBtn, SIGNAL (clicked()), SLOT(onPreviewShape()));
+ connect(myCompDlg->myPublishBtn, SIGNAL (clicked()), SLOT(onPublishShape()));
+ connect(myCompDlg->myBadMeshBtn, SIGNAL (clicked()), SLOT(onShowBadMesh()));
+ connect(myCompDlg->myBadMeshToGroupBtn, SIGNAL (clicked()), SLOT(onGroupOfBadMesh()));
QTableWidget* aTable = me->table();
connect(aTable, SIGNAL(itemSelectionChanged()), SLOT(currentCellChanged()));