double aDir[2][3] = {{0, 0, 0}, {0, 0, 0}};
static double aCoeff = vtkMath::Pi()/180.0;
- int anOrientation;
+ int anOrientation = 0;
if ( thePlane->PlaneMode == SMESH::Absolute )
anOrientation = thePlane->myAbsoluteOrientation;
else if ( thePlane->PlaneMode == SMESH::Relative )
static double aCoeff = vtkMath::Pi()/180.0;
double aRot[2] = { getRotation1(), getRotation2() };
- int anOrient;
+ int anOrient = 0;
if ( aPlane->PlaneMode == SMESH::Absolute )
anOrient = CBAbsoluteOrientation->currentIndex();
else if ( aPlane->PlaneMode == SMESH::Relative )
double eps = 0.0001;
int anOrientation = CBRelativeOrientation->currentIndex();
- double aDirection[3];
- double aRotation1, aRotation2;
+ double aDirection[3] = { 0.,0.,0. };
+ double aRotation1 = 0, aRotation2 = 0;
switch( anOrientation ) {
case 0:
aDirection[0] = theDir[0] + eps;