-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
}
namespace SMESH
{
- class TElementSimulation {
+ class TElementSimulationQuad {
SalomeApp_Application* myApplication;
SUIT_ViewWindow* myViewWindow;
SVTK_ViewWindow* myVTKViewWindow;
SMESH_FaceOrientationFilter* myFaceOrientationFilter;
public:
- TElementSimulation (SalomeApp_Application* theApplication)
+ TElementSimulationQuad (SalomeApp_Application* theApplication)
{
myApplication = theApplication;
SUIT_ViewManager* mgr = theApplication->activeViewManager();
}
- ~TElementSimulation()
+ ~TElementSimulationQuad()
{
if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) {
myVTKViewWindow->RemoveActor(myPreviewActor);
SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>
(SUIT_Session::session()->activeApplication());
- mySimulation = new SMESH::TElementSimulation (anApp);
+ mySimulation = new SMESH::TElementSimulationQuad (anApp);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
QString anElementName;
QString aCurrentEntry = myEntry;
+ // clear
+ myActor = 0;
if ( myCurrentLineEdit )
- {
- // clear
- myActor = 0;
-
myCurrentLineEdit->setText("");
- if (!GroupButtons->isEnabled()) // inactive
- return;
-
- mySimulation->SetVisibility(false);
-
- // get selected mesh
- SALOME_ListIO aList;
- mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
+ if (!GroupButtons->isEnabled()) // inactive
+ return;
- if (aList.Extent() != 1)
- {
- UpdateTable();
- updateButtons();
- return;
- }
+ mySimulation->SetVisibility(false);
- Handle(SALOME_InteractiveObject) anIO = aList.First();
- myEntry = anIO->getEntry();
- myMesh = SMESH::GetMeshByIO(anIO);
- if (myMesh->_is_nil()) {
- updateButtons();
- return;
- }
+ // get selected mesh
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects(aList);
- myActor = SMESH::FindActorByEntry(anIO->getEntry());
+ if (aList.Extent() != 1)
+ {
+ UpdateTable();
+ updateButtons();
+ return;
+ }
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ myEntry = anIO->getEntry();
+ myMesh = SMESH::GetMeshByIO(anIO);
+ if (myMesh->_is_nil()) {
+ updateButtons();
+ return;
}
+ myActor = SMESH::FindActorByEntry(anIO->getEntry());
+
// process groups
if ( !myMesh->_is_nil() && myEntry != aCurrentEntry ) {
SMESH::ElementType anElementType;
{
if ( IsValid() )
{
- SMESH::TElementSimulation::TVTKIds anIds;
+ SMESH::TElementSimulationQuad::TVTKIds anIds;
// Collect ids from the dialog
int anID;