-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include <SMESH_Actor.h>
#include <SMESH_ActorUtils.h>
+#include <SMESH_DeviceActor.h>
#include <SMESH_FaceOrientationFilter.h>
#include <SMDS_Mesh.hxx>
#include <SVTK_ViewWindow.h>
#include <SALOME_ListIO.hxx>
+#include <SALOME_ListIteratorOfListIO.hxx>
+#include <VTKViewer_PolyDataMapper.h>
#include <SalomeApp_Application.h>
+#include <Qtx.h>
+
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
#include <TColStd_MapOfInteger.hxx>
// VTK includes
+#include <vtkCell.h>
#include <vtkIdList.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkCellType.h>
+#include <vtkCellData.h>
// Qt includes
#include <QComboBox>
}
namespace SMESH
{
- class TElementSimulation {
+ class TElementSimulationQuad {
SalomeApp_Application* myApplication;
SUIT_ViewWindow* myViewWindow;
SVTK_ViewWindow* myVTKViewWindow;
SALOME_Actor* myPreviewActor;
vtkDataSetMapper* myMapper;
vtkUnstructuredGrid* myGrid;
- //vtkProperty* myBackProp, *myProp;
- //vtkFloatingPointType myRGB[3], myBackRGB[3];
+ SALOME_Actor* myCornerActor;
+ VTKViewer_PolyDataMapper* myCornerMapper;
+ vtkPolyData* myCornerPolyData;
+
+ SALOME_Actor* mySelectCornerActor;
+ VTKViewer_PolyDataMapper* mySelectCornerMapper;
+ vtkPolyData* mySelectCornerPolyData;
+
+ //double myRGB[3], myBackRGB[3];
SALOME_Actor* myFaceOrientation;
vtkPolyDataMapper* myFaceOrientationDataMapper;
SMESH_FaceOrientationFilter* myFaceOrientationFilter;
public:
- TElementSimulation (SalomeApp_Application* theApplication)
+ TElementSimulationQuad (SalomeApp_Application* theApplication)
{
myApplication = theApplication;
SUIT_ViewManager* mgr = theApplication->activeViewManager();
// Create and display actor
myMapper = vtkDataSetMapper::New();
- myMapper->SetInput(myGrid);
+ myMapper->SetInputData(myGrid);
myPreviewActor = SALOME_Actor::New();
myPreviewActor->PickableOff();
myPreviewActor->VisibilityOff();
myPreviewActor->SetMapper(myMapper);
-
+
+ QColor ffc, bfc;
+ int delta;
vtkProperty* myProp = vtkProperty::New();
- vtkFloatingPointType aRGB[3], aBackRGB[3];
- GetColor( "SMESH", "fill_color", aRGB[0], aRGB[1], aRGB[2], QColor( 0, 170, 255 ) );
- myProp->SetColor( aRGB[0], aRGB[1], aRGB[2] );
+ SMESH::GetColor( "SMESH", "preview_color", ffc, delta, "0, 255, 0|-100" ) ;
+
+ myProp->SetColor( ffc.red() / 255. , ffc.green() / 255. , ffc.blue() / 255. );
myPreviewActor->SetProperty( myProp );
myProp->Delete();
vtkProperty* myBackProp = vtkProperty::New();
- GetColor( "SMESH", "backface_color", aBackRGB[0], aBackRGB[1], aBackRGB[2], QColor( 0, 0, 255 ) );
- myBackProp->SetColor( aBackRGB[0], aBackRGB[1], aBackRGB[2] );
+ bfc = Qtx::mainColorToSecondary(ffc, delta);
+ myBackProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
myPreviewActor->SetBackfaceProperty( myBackProp );
myBackProp->Delete();
// Orientation of faces
myFaceOrientationFilter = SMESH_FaceOrientationFilter::New();
- myFaceOrientationFilter->SetInput(myGrid);
+ myFaceOrientationFilter->SetInputData(myGrid);
myFaceOrientationDataMapper = vtkPolyDataMapper::New();
- myFaceOrientationDataMapper->SetInput(myFaceOrientationFilter->GetOutput());
+ myFaceOrientationDataMapper->SetInputConnection(myFaceOrientationFilter->GetOutputPort());
myFaceOrientation = SALOME_Actor::New();
myFaceOrientation->PickableOff();
myFaceOrientation->SetMapper(myFaceOrientationDataMapper);
vtkProperty* anOrientationProp = vtkProperty::New();
+ double aRGB[3];
GetColor( "SMESH", "orientation_color", aRGB[0], aRGB[1], aRGB[2], QColor( 255, 255, 255 ) );
anOrientationProp->SetColor( aRGB[0], aRGB[1], aRGB[2] );
myFaceOrientation->SetProperty( anOrientationProp );
anOrientationProp->Delete();
myVTKViewWindow->AddActor(myFaceOrientation);
+
+ // Create and display actor with corner nodes
+ myCornerPolyData = vtkPolyData::New();
+ myCornerPolyData->Allocate();
+ myCornerMapper = VTKViewer_PolyDataMapper::New();
+ myCornerMapper->SetInputData(myCornerPolyData);
+ myCornerMapper->SetMarkerEnabled(true);
+
+ myCornerActor = SALOME_Actor::New();
+ myCornerActor->PickableOff();
+ myCornerActor->VisibilityOff();
+ myCornerActor->SetMapper(myCornerMapper);
+
+ vtkProperty* myCornerProp = vtkProperty::New();
+ myCornerProp->SetColor( 50 / 255. , 100 / 255. , 0 / 255. );
+ myCornerActor->SetProperty( myCornerProp );
+ myCornerProp->Delete();
+
+ myVTKViewWindow->AddActor(myCornerActor);
+
+ // Create and display actor with selected corner nodes
+ mySelectCornerPolyData = vtkPolyData::New();
+ mySelectCornerPolyData->Allocate();
+ mySelectCornerMapper = VTKViewer_PolyDataMapper::New();
+ mySelectCornerMapper->SetInputData(mySelectCornerPolyData);
+ mySelectCornerMapper->SetMarkerEnabled(true);
+
+ mySelectCornerActor = SALOME_Actor::New();
+ mySelectCornerActor->PickableOff();
+ mySelectCornerActor->VisibilityOff();
+ mySelectCornerActor->SetMapper(mySelectCornerMapper);
+
+ vtkProperty* mySelectCornerProp = vtkProperty::New();
+ mySelectCornerProp->SetColor( ffc.red() / 255. , ffc.green() / 255. , ffc.blue() / 255. );
+ mySelectCornerActor->SetProperty( mySelectCornerProp );
+ mySelectCornerProp->Delete();
+
+ myVTKViewWindow->AddActor(mySelectCornerActor);
+
}
typedef std::vector<vtkIdType> TVTKIds;
myPreviewActor->GetMapper()->Update();
myPreviewActor->SetRepresentation( theMode );
- SetVisibility(true, theActor->GetFacesOriented());
}
+ void SetCornerNodes (SMESH_Actor* theActor,
+ TVTKIds& theIds)
+ {
+ vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
+
+ myCornerMapper->SetMarkerStd(theActor->GetMarkerType(), theActor->GetMarkerScale());
+ myCornerPolyData->Reset();
+ myCornerPolyData->DeleteCells();
+ myCornerPolyData->SetPoints(aGrid->GetPoints());
- void SetVisibility (bool theVisibility, bool theShowOrientation = false)
+ vtkIdList *anIds = vtkIdList::New();
+ for (int i = 0, iEnd = theIds.size(); i < iEnd; i++) {
+ anIds->InsertId(i,theIds[i]);
+ myCornerPolyData->InsertNextCell(VTK_VERTEX, anIds);
+ anIds->Reset();
+ }
+ anIds->Delete();
+ myCornerPolyData->Modified();
+ myCornerActor->GetMapper()->Update();
+ myCornerActor->SetRepresentation(SMESH_Actor::ePoint);
+ }
+ void SetSelectedNodes (SMESH_Actor* theActor,
+ TVTKIds& theIds)
+ {
+ vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
+
+ mySelectCornerMapper->SetMarkerStd(theActor->GetMarkerType(), theActor->GetMarkerScale());
+
+ mySelectCornerPolyData->Reset();
+ mySelectCornerPolyData->DeleteCells();
+ mySelectCornerPolyData->SetPoints(aGrid->GetPoints());
+
+ vtkIdList *anIds = vtkIdList::New();
+ for (int i = 0, iEnd = theIds.size(); i < iEnd; i++) {
+ anIds->InsertId(i,theIds[i]);
+ mySelectCornerPolyData->InsertNextCell(VTK_VERTEX, anIds);
+ anIds->Reset();
+ }
+ anIds->Delete();
+ mySelectCornerPolyData->Modified();
+ mySelectCornerActor->GetMapper()->Update();
+ mySelectCornerActor->SetRepresentation(SMESH_Actor::ePoint);
+ }
+
+ void SetVisibility ( bool theVisibility,
+ bool theCornerVisibility = false,
+ bool theSelectCornerVisibility = false,
+ bool theShowOrientation = false )
{
myPreviewActor->SetVisibility(theVisibility);
myFaceOrientation->SetVisibility(theShowOrientation);
+ myCornerActor->SetVisibility(theCornerVisibility);
+ mySelectCornerActor->SetVisibility(theSelectCornerVisibility);
RepaintCurrentView();
}
-
- ~TElementSimulation()
+ ~TElementSimulationQuad()
{
if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) {
myVTKViewWindow->RemoveActor(myPreviewActor);
myVTKViewWindow->RemoveActor(myFaceOrientation);
+ myVTKViewWindow->RemoveActor(myCornerActor);
+ myVTKViewWindow->RemoveActor(mySelectCornerActor);
}
myPreviewActor->Delete();
myFaceOrientation->Delete();
+ myCornerActor->Delete();
+ mySelectCornerActor->Delete();
myMapper->RemoveAllInputs();
myMapper->Delete();
myGrid->Delete();
+ myCornerMapper->RemoveAllInputs();
+ myCornerMapper->Delete();
+ myCornerPolyData->Delete();
+
+ mySelectCornerMapper->RemoveAllInputs();
+ mySelectCornerMapper->Delete();
+ mySelectCornerPolyData->Delete();
+
// myProp->Delete();
// myBackProp->Delete();
}
\brief Simple 'busy state' flag locker.
\internal
*/
-
class BusyLocker
{
public:
\brief Simple editable table item.
\internal
*/
-
class IdEditItem: public QTableWidgetItem
{
public:
// function : SMESHGUI_AddQuadraticElementDlg()
// purpose : constructor
//=================================================================================
+
SMESHGUI_AddQuadraticElementDlg::SMESHGUI_AddQuadraticElementDlg( SMESHGUI* theModule,
const SMDSAbs_EntityType theType )
: QDialog( SMESH::GetDesktop( theModule ) ),
SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>
(SUIT_Session::session()->activeApplication());
- mySimulation = new SMESH::TElementSimulation (anApp);
+ mySimulation = new SMESH::TElementSimulationQuad (anApp);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
QString anElementName;
case SMDSEntity_BiQuad_Quadrangle:
anElementName = QString("BIQUADRATIC_QUADRANGLE");
break;
+ case SMDSEntity_BiQuad_Triangle:
+ anElementName = QString("BIQUADRATIC_TRIANGLE");
+ break;
case SMDSEntity_Quad_Tetra:
anElementName = QString("QUADRATIC_TETRAHEDRON");
break;
myCenterNode->setValidator(new SMESHGUI_IdValidator(this, 1));
myReverseCB = new QCheckBox(tr("SMESH_REVERSE"), GroupArguments);
+ myAutomaticPresentation = (myGeomType == SMDSEntity_Quad_Quadrangle || myGeomType == SMDSEntity_BiQuad_Quadrangle ||
+ myGeomType == SMDSEntity_Quad_Pyramid || myGeomType == SMDSEntity_Quad_Penta ||
+ myGeomType == SMDSEntity_Quad_Hexa || myGeomType == SMDSEntity_TriQuad_Hexa ) ? new QCheckBox(tr("SMESH_AUTOMATIC_PRESENTATION"), GroupArguments) : 0;
+ if ( myAutomaticPresentation ) {
+ myNextPresentationButton = new QPushButton(tr("SMESH_BUT_GET_NEXT_SHAPE"), GroupArguments);
+ myNextPresentationButton->setAutoDefault(false);
+ }
aGroupArgumentsLayout->addWidget(aCornerNodesLabel, 0, 0);
aGroupArgumentsLayout->addWidget(myCornerSelectButton, 0, 1);
aGroupArgumentsLayout->addWidget(myCornerNodes, 0, 2);
- aGroupArgumentsLayout->addWidget(myTable, 1, 0, 1, 3);
- aGroupArgumentsLayout->addWidget(myMidFaceLabel, 2, 0);
- aGroupArgumentsLayout->addWidget(myMidFaceSelectButton, 2, 1);
- aGroupArgumentsLayout->addWidget(myMidFaceNodes, 2, 2);
- aGroupArgumentsLayout->addWidget(myCenterLabel, 3, 0);
- aGroupArgumentsLayout->addWidget(myCenterSelectButton, 3, 1);
- aGroupArgumentsLayout->addWidget(myCenterNode, 3, 2);
- aGroupArgumentsLayout->addWidget(myReverseCB, 4, 0, 1, 3);
-
+ if ( myAutomaticPresentation ) {
+ myAutomaticPresentation->setChecked(true);
+ aGroupArgumentsLayout->addWidget(myAutomaticPresentation, 1, 0, 1, 2);
+ aGroupArgumentsLayout->addWidget(myNextPresentationButton, 1, 2, 1, 1);
+ }
+ aGroupArgumentsLayout->addWidget(myTable, 2, 0, 1, 3);
+ aGroupArgumentsLayout->addWidget(myMidFaceLabel, 3, 0);
+ aGroupArgumentsLayout->addWidget(myMidFaceSelectButton, 3, 1);
+ aGroupArgumentsLayout->addWidget(myMidFaceNodes, 3, 2);
+ aGroupArgumentsLayout->addWidget(myCenterLabel, 4, 0);
+ aGroupArgumentsLayout->addWidget(myCenterSelectButton, 4, 1);
+ aGroupArgumentsLayout->addWidget(myCenterNode, 4, 2);
+ aGroupArgumentsLayout->addWidget(myReverseCB, 5, 0, 1, 3);
/***************************************************************/
GroupGroups = new QGroupBox( tr( "SMESH_ADD_TO_GROUP" ), this );
GroupGroups->setCheckable( true );
// function : ~SMESHGUI_AddQuadraticElementDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
+
SMESHGUI_AddQuadraticElementDlg::~SMESHGUI_AddQuadraticElementDlg()
{
delete mySimulation;
// function : Init()
// purpose :
//=================================================================================
+
void SMESHGUI_AddQuadraticElementDlg::Init()
{
myRadioButton1->setChecked(true);
myNbCorners = 3;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_triangles
break;
+ case SMDSEntity_BiQuad_Triangle:
+ aNumRows = 3;
+ myNbCorners = 3;
+ myNbCenterNodes = 1;
+ myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_triangles
+ break;
case SMDSEntity_Quad_Quadrangle:
aNumRows = 4;
myNbCorners = 4;
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(reject()));
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), SLOT(reject()));
-
+ if (myAutomaticPresentation) {
+ connect(myAutomaticPresentation, SIGNAL(stateChanged(int)), SLOT(SetCurrentSelection()));
+ connect(myNextPresentationButton, SIGNAL(clicked()), SLOT(SetCurrentSelection()));
+ }
myCurrentLineEdit = myCornerNodes;
// set selection mode
// function : ClickOnApply()
// purpose :
//=================================================================================
-void SMESHGUI_AddQuadraticElementDlg::ClickOnApply()
+
+bool SMESHGUI_AddQuadraticElementDlg::ClickOnApply()
{
if( !isValid() )
- return;
+ return false;
if ( mySMESHGUI->isActiveStudyLocked() || myBusy || !IsValid() )
- return;
+ return false;
BusyLocker lock( myBusy );
break;
case SMDSEntity_Quad_Triangle:
case SMDSEntity_Quad_Quadrangle:
+ case SMDSEntity_BiQuad_Triangle:
case SMDSEntity_BiQuad_Quadrangle:
case SMDSEntity_Quad_Tetra:
case SMDSEntity_Quad_Pyramid:
int res = SUIT_MessageBox::question( this, tr( "SMESH_WRN_WARNING" ),
tr( "MESH_STANDALONE_GRP_CHOSEN" ).arg( aGroupName ),
tr( "SMESH_BUT_YES" ), tr( "SMESH_BUT_NO" ), 0, 1 );
- if ( res == 1 ) return;
+ if ( res == 1 ) return false;
}
aGroup = myGroups[idx-1];
}
anElemId = aMeshEditor->AddEdge(anArrayOfIdeces.inout()); break;
case SMDSEntity_Quad_Triangle:
case SMDSEntity_Quad_Quadrangle:
+ case SMDSEntity_BiQuad_Triangle:
case SMDSEntity_BiQuad_Quadrangle:
anElementType = SMESH::FACE;
anElemId = aMeshEditor->AddFace(anArrayOfIdeces.inout()); break;
updateButtons();
SMESHGUI::Modified();
+
+ return true;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
+
void SMESHGUI_AddQuadraticElementDlg::ClickOnOk()
{
- ClickOnApply();
- reject();
+ if ( ClickOnApply() )
+ reject();
}
//=================================================================================
// function : reject()
// purpose :
//=================================================================================
+
void SMESHGUI_AddQuadraticElementDlg::reject()
{
mySelectionMgr->clearSelected();
// function : ClickOnHelp()
// purpose :
//=================================================================================
+
void SMESHGUI_AddQuadraticElementDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
// function : onTextChange()
// purpose :
//=================================================================================
+
void SMESHGUI_AddQuadraticElementDlg::onTextChange (const QString& theNewText)
{
if (myBusy) return;
if ( myCurrentLineEdit == myCornerNodes )
UpdateTable( allOk );
}
-
updateButtons();
displaySimulation();
}
// function : SelectionIntoArgument()
// purpose : Called when selection has changed
//=================================================================================
+
void SMESHGUI_AddQuadraticElementDlg::SelectionIntoArgument()
{
if (myBusy) return;
BusyLocker lock( myBusy );
QString aCurrentEntry = myEntry;
-
- if ( myCurrentLineEdit )
- {
- // clear
- myActor = 0;
-
+ QString anOldEditArgument = "";
+ // clear
+ myActor = 0;
+ if ( myCurrentLineEdit ) {
+ anOldEditArgument = myCurrentLineEdit->text();
myCurrentLineEdit->setText("");
+ }
- if (!GroupButtons->isEnabled()) // inactive
- return;
-
- mySimulation->SetVisibility(false);
-
- // get selected mesh
- SALOME_ListIO aList;
- mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
+ if (!GroupButtons->isEnabled()) // inactive
+ return;
- if (aList.Extent() != 1)
- {
- UpdateTable();
- updateButtons();
- return;
- }
+ mySimulation->SetVisibility(false);
- Handle(SALOME_InteractiveObject) anIO = aList.First();
- myEntry = anIO->getEntry();
- myMesh = SMESH::GetMeshByIO(anIO);
- if (myMesh->_is_nil()) {
- updateButtons();
- return;
- }
+ // get selected mesh
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects(aList);
- myActor = SMESH::FindActorByEntry(anIO->getEntry());
+ if (aList.Extent() != 1)
+ {
+ UpdateTable();
+ updateButtons();
+ return;
+ }
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ myEntry = anIO->getEntry();
+ myMesh = SMESH::GetMeshByIO(anIO);
+ if (myMesh->_is_nil()) {
+ updateButtons();
+ return;
}
+ myActor = SMESH::FindActorByEntry(anIO->getEntry());
+
// process groups
if ( !myMesh->_is_nil() && myEntry != aCurrentEntry ) {
SMESH::ElementType anElementType;
anElementType = SMESH::EDGE; break;
case SMDSEntity_Quad_Triangle:
case SMDSEntity_Quad_Quadrangle:
+ case SMDSEntity_BiQuad_Triangle:
case SMDSEntity_BiQuad_Quadrangle:
anElementType = SMESH::FACE; break;
case SMDSEntity_Quad_Tetra:
updateButtons();
return;
}
-
+ if ( myAutomaticPresentation )
+ myNextPresentationButton->setEnabled(false);
// get selected nodes
QString aString = "";
- int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,myActor->getIO(),aString);
-
+ int nbNodes = 0;
+ while ( aString == "" || anOldEditArgument == aString ) {
+ if ( myAutomaticPresentation && myAutomaticPresentation->isChecked() ) {
+ nbNodes = SMESH::GetNameOfSelectedSortedNodes( myGeomType , mySelector, myActor, myShift, aString );
+ }
+ else
+ nbNodes = SMESH::GetNameOfSelectedNodes( mySelector, myActor->getIO(), aString );
+ if ( aString!= "" && myNbCorners == nbNodes && anOldEditArgument == aString && myAutomaticPresentation && myAutomaticPresentation->isChecked()) {
+ myShift++;
+ if ( myShift > nbNodes ) {
+ myShift = 0;
+ break;
+ }
+ continue;
+ }
+ if (myNbCorners != nbNodes && myNbCorners != 1) {
+ myShift = 0;
+ break;
+ }
+ if ( !myAutomaticPresentation || !myAutomaticPresentation->isChecked() )
+ break;
+ }
if ( myCurrentLineEdit )
{
- if ( myCurrentLineEdit != myCenterNode || nbNodes == 1 )
+ if ( myCurrentLineEdit != myCenterNode || nbNodes == 1)
myCurrentLineEdit->setText(aString);
- if ( myCurrentLineEdit == myCornerNodes )
+ if ( myCurrentLineEdit == myCornerNodes ) {
UpdateTable();
+ if ( myAutomaticPresentation && myAutomaticPresentation->isChecked() && myNbCorners == nbNodes)
+ myNextPresentationButton->setEnabled(true);
+ }
}
else if ( myTable->isEnabled() && nbNodes == 1 )
{
if ( theCol == 1 )
myTable->item(theRow, 1)->setText(aString);
}
-
updateButtons();
displaySimulation();
}
// function : displaySimulation()
// purpose :
//=================================================================================
-void SMESHGUI_AddQuadraticElementDlg::displaySimulation()
+
+void SMESHGUI_AddQuadraticElementDlg::displaySimulation(int theRow, int theCol)
{
- if ( IsValid() )
+ bool isValid = IsValid();
+ if ( ( isValid || myTable->isEnabled() ) && myActor )
{
- SMESH::TElementSimulation::TVTKIds anIds;
+ SMESH::TElementSimulationQuad::TVTKIds anIds;
// Collect ids from the dialog
int anID;
bool ok;
int aDisplayMode = VTK_SURFACE;
-
if ( myGeomType == SMDSEntity_Quad_Edge )
{
anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(0, 0)->text().toInt() ) );
}
anIds.push_back( myActor->GetObject()->GetNodeVTKId(anID) );
}
- if ( myNbMidFaceNodes )
+ if ( myNbMidFaceNodes && isValid)
{
QStringList aListId = myMidFaceNodes->text().split(" ", QString::SkipEmptyParts);
for (int i = 0; i < aListId.count(); i++)
anIds.push_back( myActor->GetObject()->GetNodeVTKId( aListId[ i ].toInt() ));
}
- if ( myNbCenterNodes )
+ if ( myNbCenterNodes && isValid)
{
QStringList aListId = myCenterNode->text().split(" ", QString::SkipEmptyParts);
anIds.push_back( myActor->GetObject()->GetNodeVTKId( aListId[ 0 ].toInt() ));
}
}
-
- mySimulation->SetPosition(myActor,myGeomType,anIds,aDisplayMode,myReverseCB->isChecked());
+ if ( isValid )
+ mySimulation->SetPosition(myActor,myGeomType,anIds,aDisplayMode,myReverseCB->isChecked());
+ mySimulation->SetCornerNodes(myActor, anIds);
+ if ( theCol == 1 ) {
+ anIds.clear();
+ anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(theRow, 0)->text().toInt() ) );
+ anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(theRow, 2)->text().toInt() ) );
+ bool ok;
+ int anID;
+ anID = myTable->item(theRow, 1)->text().toInt(&ok);
+ if (ok)
+ anIds.push_back(myActor->GetObject()->GetNodeVTKId(anID));
+ mySimulation->SetSelectedNodes(myActor, anIds);
+ }
+ mySimulation->SetVisibility(isValid, true, true, myActor->GetFacesOriented());
}
else
{
// function : SetCurrentSelection()
// purpose :
//=================================================================================
+
void SMESHGUI_AddQuadraticElementDlg::SetCurrentSelection()
{
QPushButton* send = (QPushButton*)sender();
myCurrentLineEdit = 0;
- if (send == myCornerSelectButton)
+ if (send == myCornerSelectButton || (QCheckBox*)sender() == myAutomaticPresentation)
myCurrentLineEdit = myCornerNodes;
else if ( send == myMidFaceSelectButton )
myCurrentLineEdit = myMidFaceNodes;
else if ( send == myCenterSelectButton )
myCurrentLineEdit = myCenterNode;
+ else if (send == myNextPresentationButton ) {
+ myShift++;
+ myCurrentLineEdit = myCornerNodes;
+ }
if ( myCurrentLineEdit )
{
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
+
void SMESHGUI_AddQuadraticElementDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
// function : ActivateThisDialog()
// purpose :
//=================================================================================
+
void SMESHGUI_AddQuadraticElementDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
// function : enterEvent()
// purpose :
//=================================================================================
+
void SMESHGUI_AddQuadraticElementDlg::enterEvent (QEvent*)
{
if (GroupConstructors->isEnabled())
// function : onReverse()
// purpose :
//=================================================================================
+
void SMESHGUI_AddQuadraticElementDlg::onReverse (int state)
{
mySimulation->SetVisibility(false);
updateButtons();
}
-
//=================================================================================
// function : IsValid()
// purpose :
//=================================================================================
+
bool SMESHGUI_AddQuadraticElementDlg::IsValid()
{
SMDS_Mesh* aMesh = 0;
// function : UpdateTable()
// purpose :
//=================================================================================
+
void SMESHGUI_AddQuadraticElementDlg::UpdateTable( bool theConersValidity )
{
QStringList aListCorners = myCornerNodes->text().split(" ", QString::SkipEmptyParts);
aLastColIds = LastEdgeIds;
break;
case SMDSEntity_Quad_Triangle:
+ case SMDSEntity_BiQuad_Triangle:
aFirstColIds = FirstTriangleIds;
aLastColIds = LastTriangleIds;
break;
}
}
-
//=================================================================================
// function : onTableActivate()
// purpose :
//=================================================================================
+
void SMESHGUI_AddQuadraticElementDlg::onCellDoubleClicked( int theRow, int theCol )
{
myCurrentLineEdit = 0;
- displaySimulation();
+ displaySimulation(theRow, theCol);
updateButtons();
}
-
//=================================================================================
// function : onCellTextChange()
// purpose :
//=================================================================================
+
void SMESHGUI_AddQuadraticElementDlg::onCellTextChange(int theRow, int theCol)
{
myCurrentLineEdit = 0;
- displaySimulation();
+ displaySimulation(theRow, theCol);
updateButtons();
}
// function : keyPressEvent()
// purpose :
//=================================================================================
+
void SMESHGUI_AddQuadraticElementDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
}
}
+//=======================================================================
+//function : updateButtons
+//purpose :
+//=======================================================================
+
void SMESHGUI_AddQuadraticElementDlg::updateButtons()
{
bool valid = IsValid();
// function : isValid
// purpose :
//=================================================================================
+
bool SMESHGUI_AddQuadraticElementDlg::isValid()
{
if( GroupGroups->isChecked() && ComboBox_GroupName->currentText().isEmpty() ) {