if ( aDesk ) {
QList<SUIT_ViewWindow*> wndList = aDesk->windows();
SUIT_ViewWindow* wnd;
- foreach(wnd, wndList)
+ foreach ( wnd, wndList )
{
- connectView(wnd);
+ connectView( wnd );
// remove actors whose objects are removed in GetSMESHGen()->UpdateStudy()
SMESH::UpdateActorsAfterUpdateStudy(wnd);
"SMESH", "nb_segments_per_edge" );
setPreferenceProperty( nbSeg, "min", 1 );
setPreferenceProperty( nbSeg, "max", 10000000 );
+ addPreference( tr( "PREF_USE_MESHGEMS_HYPOSET" ), segGroup, LightApp_Preferences::Bool, "SMESH", "use-meshgems-hypo-sets" );
int loadGroup = addPreference( tr( "SMESH_PREF_MESH_LOADING" ), genTab );
addPreference( tr( "PREF_FORGET_MESH_AT_HYP_MODIF" ), loadGroup, LightApp_Preferences::Bool,