return;
}
case 1132: {
- vtkFloatingPointType color[3];
+ double color[3];
QColor faceColor, edgeColor, nodeColor, elem0dColor, ballColor;
QColor orientationColor, outlineColor, volumeColor;
int deltaF = 0, deltaV = 0;
int ballSize = 1;
int edgeWidth = 1;
int outlineWidth = 1;
- vtkFloatingPointType shrinkCoef = 0.0;
- vtkFloatingPointType orientationScale = 0.0;
+ double shrinkCoef = 0.0;
+ double orientationScale = 0.0;
bool orientation3d = false;
VTK::MarkerType markerType = VTK::MT_NONE;
VTK::MarkerScale markerScale = VTK::MS_NONE;
ip->setParameter(entry, param, modeStr.toLatin1().data());
// Colors
- vtkFloatingPointType r, g, b;
+ double r, g, b;
int delta;
aSmeshActor->GetSufaceColor(r, g, b, delta);
typedef struct {
int Id;
vtkIdType Orientation;
- vtkFloatingPointType Distance;
- vtkFloatingPointType Angle[2];
+ double Distance;
+ double Angle[2];
} TPlaneData;
typedef std::list<TPlaneData> TPlaneDataList;
typedef std::map<int, TPlaneDataList> TPlaneDataMap;
if (val != "Off") {
SMESH::Orientation anOrientation = (SMESH::Orientation)vals[0].toInt();
double aDistance = vals[1].toFloat();
- vtkFloatingPointType anAngle[2];
+ double anAngle[2];
anAngle[0] = vals[2].toFloat();
anAngle[1] = vals[3].toFloat();