SMESH::SMESH_GroupBase_var aGroupObject = SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IObject);
if( !aGroupObject->_is_nil() ) {
- aGroupObject->SetName( qPrintable(name) );
+ aGroupObject->SetName( qUtf8Printable(name) );
if ( SMESH_Actor *anActor = SMESH::FindActorByEntry( qPrintable(entry) ) )
anActor->setName( qUtf8Printable(name) );
}