void updateDependantsState(const compute_event theEvent);
void updateSubMeshState(const compute_state theState);
void cleanDependants();
- void cleanDependsOn( bool keepSupportedsubMeshes = false );
+ void cleanDependsOn( SMESH_Algo* algoRequiringCleaning=0 );
void setAlgoState(algo_state state);
/*!