// all functions assure that shapes are indexed so that first go
// ordered vertices, then ordered edge, then faces and maybe a shell
TopTools_IndexedMapOfOrientedShape myShapeIDMap;
- std::map< int, std::list< TPoint* > > myShapeIDToPointsMap;
+ std::map< int, std::list< TPoint*> > myShapeIDToPointsMap;
// for the 2d case:
// nb of key-points in each of pattern boundaries