*/
bool GetIsQuadratic() const { return myCreateQuadratic; }
+ /*
+ * \brief Find out elements orientation on a geometrical face
+ */
+ bool IsReversedSubMesh (const TopoDS_Face& theFace);
+
/*!
* \brief Move medium nodes of faces and volumes to fix distorted elements
* \param error - container of fixed distorted elements
/*!
* \brief Return node UV on face
* \param inFaceNode - a node of element being created located inside a face
+ * \param check - if provided, returns result of UV check that it enforces
*/
gp_XY GetNodeUV(const TopoDS_Face& F,
const SMDS_MeshNode* n,