if ( !bestEdge.IsNull() )
{
- // move n12 to position of a successfull projection
+ // move n12 to position of a successful projection
//double tol = BRep_Tool::Tolerance(edges[ iOkEdge ]);
if ( !force3d /*&& distMiddleProj > 2*tol*/ )
{
* of the FACE normal
* \return double - the angle (between -Pi and Pi), negative if the angle is concave,
* 1e100 in case of failure
- * \waring Care about order of the EDGEs and their orientation to be as they are
+ * \warning Care about order of the EDGEs and their orientation to be as they are
* within the FACE! Don't pass degenerated EDGEs neither!
*/
//================================================================================
* \brief Make up a chain of links
* \param iSide - link to add first
* \param chain - chain to fill in
- * \param pos - postion of medium nodes the links should have
+ * \param pos - position of medium nodes the links should have
* \param error - out, specifies what is wrong
* \retval bool - false if valid chain can't be built; "valid" means that links
* of the chain belongs to rectangles bounding hexahedrons
if ( _sideIsAdded[ iSide ]) // already in chain
return true;
- if ( _sides.size() != 4 ) { // triangle - visit all my continous faces
+ if ( _sides.size() != 4 ) { // triangle - visit all my continuous faces
MSGBEG( *this );
TLinkSet links;
list< const QFace* > faces( 1, this );
if ( link->MediumPos() >= pos ) {
int nbLinkFaces = link->_faces.size();
if ( nbLinkFaces == 4 || (/*nbLinkFaces < 4 && */link->OnBoundary())) {
- // hexahedral mesh or boundary quadrangles - goto a continous face
+ // hexahedral mesh or boundary quadrangles - goto a continuous face
if ( const QFace* f = link->GetContinuesFace( this ))
if ( f->_sides.size() == 4 )
return f->GetLinkChain( *chLink, chain, pos, error );
* \brief Move medium node of theLink according to its distance from boundary
* \param theLink - link to fix
* \param theRefVec - movement of boundary
- * \param theLinks - all adjacent links of continous triangles
+ * \param theLinks - all adjacent links of continuous triangles
* \param theFaceHelper - helper is not used so far
* \param thePrevLen - distance from the boundary
* \param theStep - number of steps till movement propagation limit
< const SMDS_MeshElement*, vector< SMDS_ElemIteratorPtr > > TIterOnIter;
SMDS_ElemIteratorPtr faceIter( new TIterOnIter( faceIterVec ));
- // a seacher to check if a volume is close to a concave face
+ // search to check if a volume is close to a concave face
SMESHUtils::Deleter< SMESH_ElementSearcher > faceSearcher
( SMESH_MeshAlgos::GetElementSearcher( *theHelper.GetMeshDS(), faceIter ));