void FindCoincidentNodes (TIDSortedNodeSet & theNodes,
const double theTolerance,
- TListOfListOfNodes & theGroupsOfNodes);
+ TListOfListOfNodes & theGroupsOfNodes,
+ bool theSeparateCornersAndMedium);
// Return list of group of nodes close to each other within theTolerance.
// Search among theNodes or in the whole mesh if theNodes is empty.