}
if ( otherFace && otherFace != theFace)
{
- // link must be reverse in otherFace if orientation ot otherFace
+ // link must be reverse in otherFace if orientation to otherFace
// is same as that of theFace
if ( abs(nodeInd2-nodeInd1) == 1 ? nodeInd2 > nodeInd1 : nodeInd1 > nodeInd2 )
{
//=======================================================================
/*!
* \brief Split each of given quadrangles into 4 triangles.
- * \param theElems - The faces to be splitted. If empty all faces are split.
+ * \param theElems - The faces to be split. If empty all faces are split.
*/
//=======================================================================
makeEdgePathPoints(aPrms, aTrackEdge,(aN1->GetID()==startNid), LPP);
LLPPs.push_back(LPP);
UsedNums.Add(k);
- // update startN for search following egde
+ // update startN for search following edge
if( aN1->GetID() == startNid ) startNid = aN2->GetID();
else startNid = aN1->GetID();
break;
makeEdgePathPoints(aPrms, aTrackEdge, aN1isOK, LPP);
LLPPs.push_back(LPP);
UsedNums.Add(k);
- // update startN for search following egde
+ // update startN for search following edge
if ( aN1isOK ) aVprev = aV2;
else aVprev = aV1;
break;