{
// duplicate node
aNewNode = theMeshDS->AddNode( aCurrNode->X(), aCurrNode->Y(), aCurrNode->Z() );
+ copyPosition( aCurrNode, aNewNode );
theNodeNodeMap[ aCurrNode ] = aNewNode;
myLastCreatedNodes.Append( aNewNode );
}
if ( theIsDoubleElem )
AddElement(newNodes, anElem->GetType(), anElem->IsPoly());
else
- {
- MESSAGE("ChangeElementNodes");
theMeshDS->ChangeElementNodes( anElem, &newNodes[ 0 ], anElem->NbNodes() );
- }
+
res = true;
}
return res;
\brief Creates a hole in a mesh by doubling the nodes of some particular elements
\param theNodes - identifiers of nodes to be doubled
\param theModifiedElems - identifiers of elements to be updated by the new (doubled)
- nodes. If list of element identifiers is empty then nodes are doubled but
- they not assigned to elements
+ nodes. If list of element identifiers is empty then nodes are doubled but
+ they not assigned to elements
\return TRUE if operation has been completed successfully, FALSE otherwise
*/
//================================================================================
const SMDS_MeshNode* aNewNode = aMeshDS->AddNode( aNode->X(), aNode->Y(), aNode->Z() );
if ( aNewNode )
{
+ copyPosition( aNode, aNewNode );
anOldNodeToNewNode[ aNode ] = aNewNode;
myLastCreatedNodes.Append( aNewNode );
}
}
double *coords = grid->GetPoint(oldId);
SMDS_MeshNode *newNode = meshDS->AddNode(coords[0], coords[1], coords[2]);
+ copyPosition( meshDS->FindNodeVtk( oldId ), newNode );
int newId = newNode->getVtkId();
nodeDomains[oldId][idom] = newId; // cloned node for other domains
//MESSAGE("-+-+-c oldNode " << oldId << " domain " << idomain << " newNode " << newId << " domain " << idom << " size=" <<nodeDomains[oldId].size());
if (!clonedNodes.count(node))
{
clone = meshDS->AddNode(node->X(), node->Y(), node->Z());
+ copyPosition( node, clone );
clonedNodes[node] = clone;
}
else
if (!intermediateNodes.count(node))
{
inter = meshDS->AddNode(node->X(), node->Y(), node->Z());
+ copyPosition( node, inter );
intermediateNodes[node] = inter;
}
else
}
return nbAddedBnd;
}
+
+//================================================================================
+/*!
+ * \brief Copy node position and set \a to node on the same geometry
+ */
+//================================================================================
+
+void SMESH_MeshEditor::copyPosition( const SMDS_MeshNode* from,
+ const SMDS_MeshNode* to )
+{
+ if ( !from || !to ) return;
+
+ SMDS_PositionPtr pos = from->GetPosition();
+ if ( !pos || from->getshapeId() < 1 ) return;
+
+ switch ( pos->GetTypeOfPosition() )
+ {
+ case SMDS_TOP_3DSPACE: break;
+
+ case SMDS_TOP_FACE:
+ {
+ const SMDS_FacePosition* fPos = static_cast< const SMDS_FacePosition* >( pos );
+ GetMeshDS()->SetNodeOnFace( to, from->getshapeId(),
+ fPos->GetUParameter(), fPos->GetVParameter() );
+ break;
+ }
+ case SMDS_TOP_EDGE:
+ {
+ // WARNING: it is dangerous to set equal nodes on one EDGE!!!!!!!!
+ const SMDS_EdgePosition* ePos = static_cast< const SMDS_EdgePosition* >( pos );
+ GetMeshDS()->SetNodeOnEdge( to, from->getshapeId(), ePos->GetUParameter() );
+ break;
+ }
+ case SMDS_TOP_VERTEX:
+ {
+ GetMeshDS()->SetNodeOnVertex( to, from->getshapeId() );
+ break;
+ }
+ case SMDS_TOP_UNSPEC:
+ default:;
+ }
+}