const SMDS_MeshElement* newElem1 = 0;
const SMDS_MeshElement* newElem2 = 0;
- if ( !elem->IsQuadratic() ) // split liner quadrangle
+ if ( !elem->IsQuadratic() ) // split linear quadrangle
{
// for MaxElementLength2D functor we return minimum diagonal for splitting,
// because aBadRate1=2*len(diagonal 1-3); aBadRate2=2*len(diagonal 2-4)