-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH SMESH : implementaion of SMESH idl descriptions
// File : SMESH_Mesh.hxx
// Author : Paul RASCLE, EDF
#include <map>
#include <list>
+#ifdef WNT
+#pragma warning(disable:4251) // Warning DLL Interface ...
+#pragma warning(disable:4290) // Warning Exception ...
+#endif
+
class SMESH_Gen;
class SMESHDS_Document;
class SMESH_Group;
bool GetAutoColor() throw(SALOME_Exception);
+ /*!
+ * \brief Set the flag meaning that the mesh has been edited "manually".
+ * It is to set to false after Clear() and to set to true by MeshEditor
+ */
+ void SetIsModified(bool isModified);
+
+ bool GetIsModified() const { return _isModified; }
+
+ /*!
+ * \brief Return true if the mesh has been edited since a total re-compute
+ * and those modifications may prevent successful partial re-compute.
+ * As a side effect reset _isModified flag if mesh is empty
+ */
+ bool HasModificationsToDiscard() const;
+
/*!
* \brief Return data map of descendant to ancestor shapes
*/
SMESH_Gen * _gen;
bool _isAutoColor;
+ bool _isModified; //!< modified since last total re-compute, issue 0020693
double _shapeDiagonal; //!< diagonal size of bounding box of shape to mesh