//================================================================================
void SMESH_Mesh::ExportCGNS(const char * file,
- const SMESHDS_Mesh* meshDS)
+ const SMESHDS_Mesh* meshDS,
+ const char * meshName)
{
int res = Driver_Mesh::DRS_FAIL;
#ifdef WITH_CGNS
myWriter.SetFile( file );
myWriter.SetMesh( const_cast<SMESHDS_Mesh*>( meshDS ));
myWriter.SetMeshName( SMESH_Comment("Mesh_") << meshDS->GetPersistentId());
+ if ( meshName && meshName[0] )
+ myWriter.SetMeshName( meshName );
res = myWriter.Perform();
#endif
if ( res != Driver_Mesh::DRS_OK )