#include "SMESH_MEFISTO_2D.hxx"
#include "SMESH_Quadrangle_2D.hxx"
#include "SMESH_Hexa_3D.hxx"
#include "SMESH_MEFISTO_2D.hxx"
#include "SMESH_Quadrangle_2D.hxx"
#include "SMESH_Hexa_3D.hxx"
//---------------------------------------
//=============================================================================
//---------------------------------------
//=============================================================================
_creatorMap["MEFISTO_2D"] = new SMESH_HypothesisCreator<SMESH_MEFISTO_2D>;
_creatorMap["Quadrangle_2D"] = new SMESH_HypothesisCreator<SMESH_Quadrangle_2D>;
_creatorMap["Hexa_3D"] = new SMESH_HypothesisCreator<SMESH_Hexa_3D>;
_creatorMap["MEFISTO_2D"] = new SMESH_HypothesisCreator<SMESH_MEFISTO_2D>;
_creatorMap["Quadrangle_2D"] = new SMESH_HypothesisCreator<SMESH_Quadrangle_2D>;
_creatorMap["Hexa_3D"] = new SMESH_HypothesisCreator<SMESH_Hexa_3D>;