faceQuadStruct *quad = _cube.quad_X1;
int i = nbx - 1; // j = x/face , k = y/face
int nbdown = quad->nbPts[0];
int nbright = quad->nbPts[1];
faceQuadStruct *quad = _cube.quad_X1;
int i = nbx - 1; // j = x/face , k = y/face
int nbdown = quad->nbPts[0];
int nbright = quad->nbPts[1];