// By default monocolor
myDistributionColoringType = SMESH_MONOCOLOR_TYPE;
+
+ // By default scalar map is shown
+ myTitleOnlyVisibility = false;
// rnv end
}
{
renderedSomething += this->TitleActor->RenderOverlay(viewport);
}
- this->ScalarBarActor->RenderOverlay(viewport);
- this->myDistributionActor->RenderOverlay(viewport);
- if( this->TextActors == NULL)
- {
- vtkWarningMacro(<<"Need a mapper to render a scalar bar");
- return renderedSomething;
- }
+ if (!myTitleOnlyVisibility) {
+ this->ScalarBarActor->RenderOverlay(viewport);
+ this->myDistributionActor->RenderOverlay(viewport);
+ if( this->TextActors == NULL)
+ {
+ vtkWarningMacro(<<"Need a mapper to render a scalar bar");
+ return renderedSomething;
+ }
- for (i=0; i<this->NumberOfLabels; i++)
- {
- renderedSomething += this->TextActors[i]->RenderOverlay(viewport);
- }
-
+ for (i=0; i<this->NumberOfLabels; i++)
+ {
+ renderedSomething += this->TextActors[i]->RenderOverlay(viewport);
+ }
+ }
renderedSomething = (renderedSomething > 0)?(1):(0);
return renderedSomething;
// rnv begin
// Customization of the vtkScalarBarActor to show distribution histogram.
bool distrVisibility = (numColors == (int)this->myNbValues.size());
- vtkPoints *distrPts;
- vtkCellArray *distrPolys;
+ vtkPoints *distrPts = 0;
+ vtkCellArray *distrPolys = 0;
vtkUnsignedCharArray *distColors = 0;
int numDistrPts = 0, numPositiveVal=0, maxValue=0;
if(!distrVisibility)
// rnv begin
// Customization of the vtkScalarBarActor to show distribution histogram.
- if(myNbValues[i] && myDistributionColoringType == SMESH_MULTICOLOR_TYPE && GetDistributionVisibility() && distrVisibility)
- {
- rgb = distColors->GetPointer(3*dcCount); //write into array directly
- rgb[0] = rgba[0];
- rgb[1] = rgba[1];
- rgb[2] = rgba[2];
- dcCount++;
- }
+ if ( myDistributionColoringType == SMESH_MULTICOLOR_TYPE &&
+ GetDistributionVisibility() &&
+ distrVisibility &&
+ myNbValues[i] > 0 )
+ {
+ rgb = distColors->GetPointer(3*dcCount); //write into array directly
+ rgb[0] = rgba[0];
+ rgb[1] = rgba[1];
+ rgb[2] = rgba[2];
+ dcCount++;
}
+ }
// Now position everything properly
//
void SMESH_ScalarBarActor::GetDistributionColor (double rgb[3]) {
myDistributionActor->GetProperty()->GetColor(rgb);
}
+
+void SMESH_ScalarBarActor::SetTitleOnlyVisibility( bool theTitleOnlyVisibility) {
+ myTitleOnlyVisibility = theTitleOnlyVisibility;
+}
+
+bool SMESH_ScalarBarActor::GetTitleOnlyVisibility() {
+ return myTitleOnlyVisibility;
+}