Salome HOME
correct previous integration (Porting to Python 2.6)
[modules/smesh.git] / src / OBJECT / SMESH_DeviceActor.h
index c166650d5a17d44c2a22f78c4316666d40d956ee..2180501608adc7c77d4990b34fd98b0c19e6c979 100644 (file)
@@ -1,78 +1,94 @@
-//  SMESH OBJECT : interactive object for SMESH visualization
+//  Copyright (C) 2007-2008  CEA/DEN, EDF R&D, OPEN CASCADE
+//
+//  Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+//  This library is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU Lesser General Public
+//  License as published by the Free Software Foundation; either
+//  version 2.1 of the License.
 //
-//  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 
-// 
-//  This library is free software; you can redistribute it and/or 
-//  modify it under the terms of the GNU Lesser General Public 
-//  License as published by the Free Software Foundation; either 
-//  version 2.1 of the License. 
-// 
-//  This library is distributed in the hope that it will be useful, 
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of 
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
-//  Lesser General Public License for more details. 
-// 
-//  You should have received a copy of the GNU Lesser General Public 
-//  License along with this library; if not, write to the Free Software 
-//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
-// 
-//  See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org 
+//  This library is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+//  Lesser General Public License for more details.
 //
+//  You should have received a copy of the GNU Lesser General Public
+//  License along with this library; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
 //
+//  See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
 //
-//  File   : SMESH_Actor.h
+//  SMESH OBJECT : interactive object for SMESH visualization
+//  File   : SMESH_DeviceActor.h
 //  Author : Nicolas REJNERI
 //  Module : SMESH
 //  $Header$
-
+//
 #ifndef SMESH_DEVICE_ACTOR_H
 #define SMESH_DEVICE_ACTOR_H
 
-#include "SALOME_GeometryFilter.h"
+#include <VTKViewer_GeometryFilter.h>
+#include "SMESH_Controls.hxx"
 #include "SMESH_Object.h"
 
 #include <vtkLODActor.h>
+#include <vtkSmartPointer.h>
 
+class vtkCell;
 class vtkProperty;
 class vtkMergeFilter;
 class vtkShrinkFilter;
 class vtkPolyDataMapper;
 class vtkUnstructuredGrid;
+class vtkScalarBarActor;
+class vtkLookupTable;
+class vtkImplicitBoolean;
+class vtkPassThroughFilter;
+
+class VTKViewer_Transform;
+class VTKViewer_TransformFilter;
+class VTKViewer_ExtractUnstructuredGrid;
 
-class SALOME_Transform;
-class SALOME_TransformFilter;
-class SALOME_PassThroughFilter;
-class SALOME_ExtractUnstructuredGrid;
+class SMESH_ExtractGeometry;
+class SMESH_FaceOrientationFilter;
 
 
-class SMESH_DeviceActor: public vtkLODActor{
-  friend class SMESH_Actor;
+class SMESHOBJECT_EXPORT SMESH_DeviceActor: public vtkLODActor{
+  friend class SMESH_ActorDef;
 
  public:
   vtkTypeMacro(SMESH_DeviceActor,vtkLODActor);
   static SMESH_DeviceActor* New();
 
-  void SetStoreMapping(int theStoreMapping);
-  int GetStoreMapping(){ return myStoreMapping;}
+  void SetStoreClippingMapping(bool theStoreMapping);
+  void SetStoreGemetryMapping(bool theStoreMapping);
+  void SetStoreIDMapping(bool theStoreMapping);
 
-  typedef SALOME_GeometryFilter::TVectorId TVectorId;
-  int GetObjId(int theVtkID);
-  TVectorId GetVtkId(int theObjID);
+  virtual int GetNodeObjId(int theVtkID);
+  virtual vtkFloatingPointType* GetNodeCoord(int theObjID);
 
-  int GetNodeObjId(int theVtkID);
-  TVectorId GetNodeVtkId(int theObjID);
+  virtual int GetElemObjId(int theVtkID);
+  virtual vtkCell* GetElemCell(int theObjID);
 
-  int GetElemObjId(int theVtkID);
-  TVectorId GetElemVtkId(int theObjID);
+  virtual void SetTransform(VTKViewer_Transform* theTransform); 
+  virtual unsigned long int GetMTime();
 
-  vtkPolyData* GetPolyDataInput(); 
+  virtual void SetFacesOriented(bool theIsFacesOriented);
+  virtual bool GetFacesOriented() { return myIsFacesOriented; }
 
-  virtual void SetTransform(SALOME_Transform* theTransform); 
-  virtual unsigned long int GetMTime();
+  //----------------------------------------------------------------------------
+  //! Setting for displaying quadratic elements
+  virtual void SetQuadraticArcMode(bool theFlag);
+  virtual bool GetQuadraticArcMode();
+  
+  virtual void SetQuadraticArcAngle(vtkFloatingPointType theMaxAngle);
+  virtual vtkFloatingPointType GetQuadraticArcAngle();
+  
+  void UpdateFaceOrientation();
 
-  float GetShrinkFactor();
-  void  SetShrinkFactor(float value);
+  vtkFloatingPointType GetShrinkFactor();
+  void  SetShrinkFactor(vtkFloatingPointType value);
 
   bool IsShrunkable() { return myIsShrinkable;}
   bool IsShrunk() { return myIsShrunk;}
@@ -86,13 +102,30 @@ class SMESH_DeviceActor: public vtkLODActor{
   virtual void SetVisibility(int theMode);
   virtual int GetVisibility();
 
-  SALOME_ExtractUnstructuredGrid* GetExtractUnstructuredGrid();
+  virtual void AddToRender(vtkRenderer* theRenderer); 
+  virtual void RemoveFromRender(vtkRenderer* theRenderer);
+
+  VTKViewer_ExtractUnstructuredGrid* GetExtractUnstructuredGrid();
   vtkUnstructuredGrid* GetUnstructuredGrid();
-  vtkMergeFilter* GetMergeFilter();
+
+  void SetControlMode(SMESH::Controls::FunctorPtr theFunctor,
+                     vtkScalarBarActor* theScalarBarActor,
+                     vtkLookupTable* theLookupTable);
+  void SetExtControlMode(SMESH::Controls::FunctorPtr theFunctor,
+                        vtkScalarBarActor* theScalarBarActor,
+                        vtkLookupTable* theLookupTable);
+  void SetExtControlMode(SMESH::Controls::FunctorPtr theFunctor);
+
+  bool IsHighlited() { return myIsHighlited;}
+  void SetHighlited(bool theIsHighlited);
 
   virtual void Render(vtkRenderer *, vtkMapper *);
 
+  void SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed);
+  bool IsImplicitFunctionUsed() const{ return myIsImplicitFunctionUsed;}
+
  protected:
+  void Init(TVisualObjPtr theVisualObj, vtkImplicitBoolean* theImplicitBoolean);
   void SetUnstructuredGrid(vtkUnstructuredGrid* theGrid);
 
   vtkPolyDataMapper *myMapper;
@@ -101,33 +134,49 @@ class SMESH_DeviceActor: public vtkLODActor{
   vtkProperty *myProperty;
   EReperesent myRepresentation;
 
+  SMESH_ExtractGeometry* myExtractGeometry;
+  bool myIsImplicitFunctionUsed;
+
   vtkMergeFilter* myMergeFilter;
-  SALOME_ExtractUnstructuredGrid* myExtractUnstructuredGrid;
+  VTKViewer_ExtractUnstructuredGrid* myExtractUnstructuredGrid;
+
+  bool myIsFacesOriented;
+  SMESH_FaceOrientationFilter* myFaceOrientationFilter;
+  vtkPolyDataMapper* myFaceOrientationDataMapper;
+  vtkActor* myFaceOrientation;
 
-  bool myStoreMapping;
-  SALOME_GeometryFilter *myGeomFilter;
-  SALOME_TransformFilter *myTransformFilter;
-  std::vector<SALOME_PassThroughFilter*> myPassFilter;
+  bool myStoreClippingMapping;
+  VTKViewer_GeometryFilter *myGeomFilter;
+  VTKViewer_TransformFilter *myTransformFilter;
+  std::vector<vtkPassThroughFilter*> myPassFilter;
 
   vtkShrinkFilter* myShrinkFilter;
   bool myIsShrinkable;
   bool myIsShrunk;
   
-  float myPolygonOffsetFactor;
-  float myPolygonOffsetUnits;
+  bool myIsHighlited;
+
+  vtkFloatingPointType myPolygonOffsetFactor;
+  vtkFloatingPointType myPolygonOffsetUnits;
+
+  void
+  SetPolygonOffsetParameters(vtkFloatingPointType factor, 
+                            vtkFloatingPointType units);
 
-  void SetPolygonOffsetParameters(float factor, float units);
-  void GetPolygonOffsetParameters(float& factor, float& units){
+  void
+  GetPolygonOffsetParameters(vtkFloatingPointType& factor, 
+                            vtkFloatingPointType& units)
+  {
     factor = myPolygonOffsetFactor;
     units = myPolygonOffsetUnits;
   }
 
   SMESH_DeviceActor();
   ~SMESH_DeviceActor();
-  SMESH_DeviceActor(const SMESH_DeviceActor&) {};
-  void operator=(const SMESH_DeviceActor&) {};
+  SMESH_DeviceActor(const SMESH_DeviceActor&);
+  void operator=(const SMESH_DeviceActor&);
 
 };
 
 
-#endif //SMESH_ACTOR_H
+#endif //SMESH_DEVICE_ACTOR_H