#ifndef SMESH_ACTORUTILS_H
#define SMESH_ACTORUTILS_H
+#include "SMESH_Object.h"
+
#include <qcolor.h>
#include <qstring.h>
namespace SMESH
{
-
+SMESHOBJECT_EXPORT
vtkFloatingPointType
GetFloat( const QString& theValue,
vtkFloatingPointType theDefault = 0 );
+SMESHOBJECT_EXPORT
vtkFloatingPointType
GetFloat( const QString& theName,
const QString& theSection,
vtkFloatingPointType theDefault = 0 );
+SMESHOBJECT_EXPORT
QColor
GetColor( const QString& theSect,
const QString& theName,
const QColor&t = QColor() );
+SMESHOBJECT_EXPORT
void
GetColor( const QString& theSect,
const QString& theName,
int&,
const QColor&t = QColor() );
+SMESHOBJECT_EXPORT
void
GetColor( const QString& theSect,
const QString& theName,
vtkFloatingPointType&,
const QColor&t = QColor() );
+SMESHOBJECT_EXPORT
void
WriteUnstructuredGrid(vtkUnstructuredGrid* theGrid,
const char* theFileName);