#include "SMESH_ActorUtils.h"
-#include "QAD_Config.h"
+//#include "QAD_Config.h"
#include "utilities.h"
#include <vtkUnstructuredGrid.h>
float GetFloat(const QString& theValue, float theDefault){
if(theValue.isEmpty()) return theDefault;
- QString aValue = QAD_CONFIG->getSetting(theValue);
- if(aValue.isEmpty()) return theDefault;
- return aValue.toFloat();
+ //QString aValue = QAD_CONFIG->getSetting(theValue);
+ //if(aValue.isEmpty())
+ return theDefault;
+ //return aValue.toFloat();
}
void WriteUnstructuredGrid(vtkUnstructuredGrid* theGrid, const char* theFileName){