virtual long GetControlsPrecision() const { return myControlsPrecision; }
virtual void UpdateScalarBar();
+ virtual void UpdateDistribution();
virtual void SetQuadratic2DRepresentation(EQuadratic2DRepresentation);
SMESH_DeviceActor* my2DActor;
SMESH_DeviceActor* my2DExtActor;
SMESH_DeviceActor* my3DActor;
+ SMESH_DeviceActor* my3DExtActor;
SMESH_DeviceActor* myControlActor;
vtkProperty* myNodeExtProp;