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[Bug PAL7444] display mesh takes a lot of more memory in 2.1.0 than in 2.0.0.
[modules/smesh.git] / src / OBJECT / SMESH_Actor.h
index ad041c275d339ef0fa794d1bcbb336bcfd6bb256..dcb8d11e8b89ad029b78622179011aacad005e43 100644 (file)
@@ -104,7 +104,10 @@ class SMESH_Actor: public SALOME_Actor
   virtual void SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane) = 0;
   virtual void GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane) = 0;
 
-  virtual vtkImplicitBoolean* GetPlaneContainer() = 0; 
+  virtual void RemoveAllClippingPlanes() = 0; 
+  virtual vtkIdType GetNumberOfClippingPlanes() = 0; 
+  virtual vtkPlane* GetClippingPlane(vtkIdType theID) = 0; 
+  virtual vtkIdType AddClippingPlane(vtkPlane* thePlane) = 0; 
 
   virtual TVisualObjPtr GetObject() = 0;