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GPUSPHGUI: show a custom control by setting a functor
[modules/smesh.git] / src / OBJECT / SMESH_Actor.h
index abe27bb4e3a8adf901fe64df8ae9699127952002..7ad9d2f886909e799fde5ab6e3644be8aa24457a 100644 (file)
@@ -141,13 +141,15 @@ class SMESHOBJECT_EXPORT SMESH_Actor: public SALOME_Actor
   virtual void SetFacesOrientation3DVectors(bool theState) = 0;
   virtual bool GetFacesOrientation3DVectors() = 0;
 
-  enum eControl{eNone, eLength, eLength2D, eFreeBorders, eFreeEdges, eFreeNodes,
+  enum eControl{eNone, eLength, eLength2D, eDeflection2D, eFreeBorders, eFreeEdges, eFreeNodes,
                 eFreeFaces, eMultiConnection, eArea, eTaper, eAspectRatio,
                 eMinimumAngle, eWarping, eSkew, eAspectRatio3D, eMultiConnection2D, eVolume3D,
                 eMaxElementLength2D, eMaxElementLength3D, eBareBorderFace, eBareBorderVolume,
                 eOverConstrainedFace, eOverConstrainedVolume, eCoincidentNodes,
-                eCoincidentElems1D, eCoincidentElems2D, eCoincidentElems3D };
+                eCoincidentElems1D, eCoincidentElems2D, eCoincidentElems3D, eNodeConnectivityNb,
+                eCustomControl };
   virtual void SetControlMode(eControl theMode) = 0;
+  virtual void SetControl(SMESH::Controls::FunctorPtr) = 0;
   virtual eControl GetControlMode() = 0;
   virtual SMESH::Controls::FunctorPtr GetFunctor() = 0;
   virtual int GetNumberControlEntities() = 0;