Salome HOME
Do not calc Controls when clipping is changed.
[modules/smesh.git] / src / OBJECT / SMESH_Actor.cxx
index 5d80d26fa2418db47018d602e5df36ef3354ffae..dc35fcda2aa9bba3850ce2767a0bc69933183e44 100644 (file)
 //  $Header$
 
 
-#include "SMESH_Actor.h"
+#include "SMESH_ActorDef.h"
 #include "SMESH_ActorUtils.h"
 #include "SMESH_DeviceActor.h"
+#include "SMESH_ControlsDef.hxx"
 #include "SALOME_ExtractUnstructuredGrid.h"
 
 #include "QAD_Config.h"
-#include "utilities.h"
 #include <qstringlist.h>
 
 #include <vtkTimeStamp.h>
 #include <vtkPlane.h>
 #include <vtkImplicitBoolean.h>
 
+#include "utilities.h"
+
 #ifdef _DEBUG_
 static int MYDEBUG = 0;
-static int MYDEBUGWITHFILES = 0;
 #else
 static int MYDEBUG = 0;
-static int MYDEBUGWITHFILES = 0;
 #endif
 
 static int aLineWidthInc = 2;
 static int aPointSizeInc = 2;
 
 
-SMESH_Actor* SMESH_Actor::New(){
-  return new SMESH_Actor();
+SMESH_ActorDef* SMESH_ActorDef::New(){
+  return new SMESH_ActorDef();
 }
 
 
@@ -91,7 +91,7 @@ SMESH_Actor* SMESH_Actor::New(TVisualObjPtr theVisualObj,
                              const char* theName,
                              int theIsClear)
 {
-  SMESH_Actor* anActor = SMESH_Actor::New();
+  SMESH_ActorDef* anActor = SMESH_ActorDef::New();
   if(!anActor->Init(theVisualObj,theEntry,theName,theIsClear)){
     anActor->Delete();
     anActor = NULL;
@@ -100,8 +100,8 @@ SMESH_Actor* SMESH_Actor::New(TVisualObjPtr theVisualObj,
 }
 
 
-SMESH_Actor::SMESH_Actor(){
-  if(MYDEBUG) MESSAGE("SMESH_Actor");
+SMESH_ActorDef::SMESH_ActorDef(){
+  if(MYDEBUG) MESSAGE("SMESH_ActorDef");
 
   myTimeStamp = vtkTimeStamp::New();
 
@@ -284,8 +284,7 @@ SMESH_Actor::SMESH_Actor(){
   myName = "";
   myIO = NULL;
 
-  myColorMode = eNone;
-  my1DColorMode = e1DNone;
+  myControlMode = eNone;
   myControlActor = my2DActor;
 
   //Definition of myScalarBarActor
@@ -438,7 +437,9 @@ SMESH_Actor::SMESH_Actor(){
   aPtsTextProp->SetShadow(0);
   myPtsLabeledDataMapper->SetLabelTextProperty(aPtsTextProp);
   aPtsTextProp->Delete();
-    
+  
+  myEntityMode = eAllEntity;
+
   myIsPointsLabeled = false;
 
   myPointLabels = vtkActor2D::New();
@@ -491,8 +492,8 @@ SMESH_Actor::SMESH_Actor(){
 }
 
 
-SMESH_Actor::~SMESH_Actor(){
-  if(MYDEBUG) MESSAGE("~SMESH_Actor");
+SMESH_ActorDef::~SMESH_ActorDef(){
+  if(MYDEBUG) MESSAGE("~SMESH_ActorDef");
 
   myScalarBarActor->Delete();
   myLookupTable->Delete();
@@ -562,7 +563,7 @@ SMESH_Actor::~SMESH_Actor(){
 }
 
 
-void SMESH_Actor::SetPointsLabeled( bool theIsPointsLabeled )
+void SMESH_ActorDef::SetPointsLabeled( bool theIsPointsLabeled )
 {
   vtkUnstructuredGrid* aGrid = GetUnstructuredGrid();
   myIsPointsLabeled = theIsPointsLabeled && aGrid->GetNumberOfPoints();
@@ -597,7 +598,7 @@ void SMESH_Actor::SetPointsLabeled( bool theIsPointsLabeled )
 }
 
 
-void SMESH_Actor::SetCellsLabeled(bool theIsCellsLabeled){
+void SMESH_ActorDef::SetCellsLabeled(bool theIsCellsLabeled){
   vtkUnstructuredGrid* aGrid = GetUnstructuredGrid();
   myIsCellsLabeled = theIsCellsLabeled && aGrid->GetNumberOfPoints();
   if(myIsCellsLabeled){
@@ -620,9 +621,8 @@ void SMESH_Actor::SetCellsLabeled(bool theIsCellsLabeled){
 }
 
 
-void SMESH_Actor::SetControlMode(eControl theMode){
-  myColorMode = eNone;
-  my1DColorMode = e1DNone;
+void SMESH_ActorDef::SetControlMode(eControl theMode){
+  myControlMode = eNone;
 
   my1DActor->GetMapper()->SetScalarVisibility(false);
   my2DActor->GetMapper()->SetScalarVisibility(false);
@@ -634,7 +634,7 @@ void SMESH_Actor::SetControlMode(eControl theMode){
   if(anIsScalarVisible){
     SMESH::Controls::FunctorPtr aFunctor;
     switch(theMode){
-    case eLengthEdges:
+    case eLength:
     {
       SMESH::Controls::Length* aControl = new SMESH::Controls::Length();
       aControl->SetPrecision( myControlsPrecision );
@@ -642,6 +642,12 @@ void SMESH_Actor::SetControlMode(eControl theMode){
       myControlActor = my1DActor;
       break;
     }
+    case eLength2D:
+    {
+      aFunctor.reset(new SMESH::Controls::Length2D());
+      myControlActor = my2DActor;
+      break;
+    }
     case eFreeBorders:
       aFunctor.reset(new SMESH::Controls::FreeBorders());
       myControlActor = my1DActor;
@@ -654,6 +660,10 @@ void SMESH_Actor::SetControlMode(eControl theMode){
       aFunctor.reset(new SMESH::Controls::MultiConnection());
       myControlActor = my1DActor;
       break;
+    case eMultiConnection2D:
+      aFunctor.reset(new SMESH::Controls::MultiConnection2D());
+      myControlActor = my2DActor;
+      break;
     case eArea:
     {
       SMESH::Controls::Area* aControl = new SMESH::Controls::Area();
@@ -678,6 +688,14 @@ void SMESH_Actor::SetControlMode(eControl theMode){
       myControlActor = my2DActor;
       break;
     }
+    case eAspectRatio3D:
+    {
+      SMESH::Controls::AspectRatio3D* aControl = new SMESH::Controls::AspectRatio3D();
+      aControl->SetPrecision( myControlsPrecision );
+      aFunctor.reset( aControl );
+      myControlActor = my3DActor;
+      break;
+    }
     case eMinimumAngle:
     {
       SMESH::Controls::MinimumAngle* aControl = new SMESH::Controls::MinimumAngle();
@@ -709,17 +727,36 @@ void SMESH_Actor::SetControlMode(eControl theMode){
     vtkUnstructuredGrid* aGrid = myControlActor->GetUnstructuredGrid();
     vtkIdType aNbCells = aGrid->GetNumberOfCells();
     if(aNbCells){
-      myColorMode = theMode;
-      if(theMode == eFreeBorders || theMode == eFreeEdges){
-       my1DColorMode = e1DHighlited;
+      myControlMode = theMode;
+      switch(myControlMode){
+      case eFreeEdges:
+      case eFreeBorders:
        my1DExtActor->SetExtControlMode(aFunctor,myControlActor);
-      }else{
-       if(myControlActor == my1DActor)
-         my1DColorMode = e1DColored;
+       break;
+      case eLength2D:
+       my1DExtActor->SetExtControlMode(aFunctor,myControlActor,myScalarBarActor,myLookupTable);
+       break;
+      case eMultiConnection2D:
+       my1DExtActor->SetExtControlMode(aFunctor,myControlActor,myScalarBarActor,myLookupTable);
+       break;
+      default:
        myControlActor->SetControlMode(aFunctor,myScalarBarActor,myLookupTable);
       }
     }
+
+    if(QAD_CONFIG->getSetting("SMESH:DispayEntity") == "true"){
+      if(myControlActor == my1DActor)
+       myEntityMode = eEdges;
+      else if(myControlActor == my2DActor)
+       myEntityMode = eFaces;
+      else if(myControlActor == my3DActor)
+       myEntityMode = eVolumes;
+    }
+
+  }else if(QAD_CONFIG->getSetting("SMESH:DispayEntity") == "true"){
+    myEntityMode = eAllEntity;
   }
+
   SetRepresentation(GetRepresentation());
 
   myTimeStamp->Modified();
@@ -727,7 +764,7 @@ void SMESH_Actor::SetControlMode(eControl theMode){
 }
 
 
-void SMESH_Actor::AddToRender(vtkRenderer* theRenderer){
+void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer){
   SALOME_Actor::AddToRender(theRenderer);
 
   theRenderer->AddActor(myNodeActor);
@@ -751,7 +788,7 @@ void SMESH_Actor::AddToRender(vtkRenderer* theRenderer){
   theRenderer->AddActor2D(myCellsLabels);
 }
 
-void SMESH_Actor::RemoveFromRender(vtkRenderer* theRenderer){
+void SMESH_ActorDef::RemoveFromRender(vtkRenderer* theRenderer){
   SALOME_Actor::RemoveFromRender(theRenderer);
 
   theRenderer->RemoveActor(myNodeActor);
@@ -772,10 +809,10 @@ void SMESH_Actor::RemoveFromRender(vtkRenderer* theRenderer){
 }
 
 
-bool SMESH_Actor::Init(TVisualObjPtr theVisualObj, 
-                      const char* theEntry, 
-                      const char* theName,
-                      int theIsClear)
+bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj, 
+                         const char* theEntry, 
+                         const char* theName,
+                         int theIsClear)
 {
   Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject(theEntry,"SMESH",theName);
   setIO(anIO);
@@ -809,6 +846,8 @@ bool SMESH_Actor::Init(TVisualObjPtr theVisualObj,
   my3DActor->Init(myVisualObj,myImplicitBoolean);
   
   my1DActor->GetMapper()->SetLookupTable(myLookupTable);
+  my1DExtActor->GetMapper()->SetLookupTable(myLookupTable);
+
   my2DActor->GetMapper()->SetLookupTable(myLookupTable);
   my3DActor->GetMapper()->SetLookupTable(myLookupTable);
     
@@ -840,17 +879,17 @@ bool SMESH_Actor::Init(TVisualObjPtr theVisualObj,
 }
 
 
-float* SMESH_Actor::GetBounds(){
+float* SMESH_ActorDef::GetBounds(){
   return myNodeActor->GetBounds();
 }
 
 
-vtkDataSet* SMESH_Actor::GetInput(){
+vtkDataSet* SMESH_ActorDef::GetInput(){
   return GetUnstructuredGrid();
 }
 
 
-void SMESH_Actor::SetTransform(SALOME_Transform* theTransform){
+void SMESH_ActorDef::SetTransform(SALOME_Transform* theTransform){
   myNodeActor->SetTransform(theTransform);
   myBaseActor->SetTransform(theTransform);
 
@@ -867,27 +906,27 @@ void SMESH_Actor::SetTransform(SALOME_Transform* theTransform){
 }
 
 
-void SMESH_Actor::SetMapper(vtkMapper* theMapper){
+void SMESH_ActorDef::SetMapper(vtkMapper* theMapper){
   vtkLODActor::SetMapper(theMapper);
 }
 
 
-void SMESH_Actor::ShallowCopy(vtkProp *prop){
+void SMESH_ActorDef::ShallowCopy(vtkProp *prop){
   SALOME_Actor::ShallowCopy(prop);
 }
 
 
-vtkMapper* SMESH_Actor::GetMapper(){
+vtkMapper* SMESH_ActorDef::GetMapper(){
   return myPickableActor->GetMapper();
 }
 
 
-vtkUnstructuredGrid* SMESH_Actor::GetUnstructuredGrid(){ 
+vtkUnstructuredGrid* SMESH_ActorDef::GetUnstructuredGrid(){ 
   return myVisualObj->GetUnstructuredGrid();
 }
 
 
-bool SMESH_Actor::IsInfinitive(){
+bool SMESH_ActorDef::IsInfinitive(){
   vtkDataSet *aDataSet = myPickableActor->GetUnstructuredGrid();
   aDataSet->Update();
   myIsInfinite = aDataSet->GetNumberOfCells() == 0 ||
@@ -897,16 +936,16 @@ bool SMESH_Actor::IsInfinitive(){
 }
 
 
-void SMESH_Actor::SetIsShrunkable(bool theShrunkable){
+void SMESH_ActorDef::SetIsShrunkable(bool theShrunkable){
   myIsShrinkable = theShrunkable;
   Modified();
 }
 
-float SMESH_Actor::GetShrinkFactor(){
+float SMESH_ActorDef::GetShrinkFactor(){
   return myBaseActor->GetShrinkFactor();
 }
 
-void SMESH_Actor::SetShrinkFactor(float theValue){
+void SMESH_ActorDef::SetShrinkFactor(float theValue){
   myBaseActor->SetShrinkFactor(theValue);
 
   my1DActor->SetShrinkFactor(theValue);
@@ -918,7 +957,7 @@ void SMESH_Actor::SetShrinkFactor(float theValue){
   Modified();
 }
 
-void SMESH_Actor::SetShrink(){
+void SMESH_ActorDef::SetShrink(){
   if(!myIsShrinkable) return;
 
   myBaseActor->SetShrink();
@@ -933,7 +972,7 @@ void SMESH_Actor::SetShrink(){
   Modified();
 }
 
-void SMESH_Actor::UnShrink(){
+void SMESH_ActorDef::UnShrink(){
   if(!myIsShrunk) return;
 
   myBaseActor->UnShrink();
@@ -949,74 +988,110 @@ void SMESH_Actor::UnShrink(){
 }
 
 
-int SMESH_Actor::GetNodeObjId(int theVtkID){
+int SMESH_ActorDef::GetNodeObjId(int theVtkID){
   return myPickableActor->GetNodeObjId(theVtkID);
 }
 
-float* SMESH_Actor::GetNodeCoord(int theObjID){
+float* SMESH_ActorDef::GetNodeCoord(int theObjID){
   return myPickableActor->GetNodeCoord(theObjID);
 }
 
 
-int SMESH_Actor::GetElemObjId(int theVtkID){
+int SMESH_ActorDef::GetElemObjId(int theVtkID){
   return myPickableActor->GetElemObjId(theVtkID);
 }
 
-vtkCell* SMESH_Actor::GetElemCell(int theObjID){
+vtkCell* SMESH_ActorDef::GetElemCell(int theObjID){
   return myPickableActor->GetElemCell(theObjID);
 }
 
 
-void SMESH_Actor::SetVisibility(int theMode){
+void SMESH_ActorDef::SetVisibility(int theMode){
   SetVisibility(theMode,true);
 }
 
 
-void SMESH_Actor::SetVisibility(int theMode, bool theIsUpdateRepersentation){
+void SMESH_ActorDef::SetVisibility(int theMode, bool theIsUpdateRepersentation){
   SALOME_Actor::SetVisibility(theMode);
+
+  myNodeActor->VisibilityOff();
+  myBaseActor->VisibilityOff();
+  
+  my1DActor->VisibilityOff();
+  my1DExtActor->VisibilityOff();
+  
+  my2DActor->VisibilityOff();
+  my3DActor->VisibilityOff();
+  
+  myScalarBarActor->VisibilityOff();
+  myPointLabels->VisibilityOff();
+  myCellsLabels->VisibilityOff();
+  
   if(GetVisibility()){
     if(theIsUpdateRepersentation)
       SetRepresentation(GetRepresentation());
 
-    if(myColorMode != eNone){
-      if(my1DColorMode == e1DHighlited)
+    if(myControlMode != eNone){
+      switch(myControlMode){
+      case eFreeEdges:
+      case eFreeBorders:
+       my1DExtActor->VisibilityOn();
+       break;
+      case eLength2D:
        my1DExtActor->VisibilityOn();
-      else if(myControlActor->GetUnstructuredGrid()->GetNumberOfCells())
-       myScalarBarActor->VisibilityOn();
+      case eMultiConnection2D:
+       my1DExtActor->VisibilityOn();
+      default:
+       if(myControlActor->GetUnstructuredGrid()->GetNumberOfCells())
+         myScalarBarActor->VisibilityOn();
+      }
     }
 
     if(myRepresentation != ePoint)
       myPickableActor->VisibilityOn();
 
-    my1DActor->VisibilityOn();
+    if(myEntityMode & eEdges)
+      my1DActor->VisibilityOn();
+    
+    if(myEntityMode & eFaces)
+      my2DActor->VisibilityOn();
+    
+    if(myEntityMode & eVolumes)
+      my3DActor->VisibilityOn();
+    
+    if(myIsPointsLabeled) 
+      myPointLabels->VisibilityOn();
 
-    my2DActor->VisibilityOn();
-    my3DActor->VisibilityOn();
+    if(myIsCellsLabeled) 
+      myCellsLabels->VisibilityOn();
+  }
 
-    if(myIsPointsLabeled) myPointLabels->VisibilityOn();
-    if(myIsCellsLabeled) myCellsLabels->VisibilityOn();
-  }else{
-    myNodeActor->VisibilityOff();
-    myBaseActor->VisibilityOff();
+  Modified();
+}
 
-    my1DActor->VisibilityOff();
-    my1DExtActor->VisibilityOff();
 
-    my2DActor->VisibilityOff();
-    my3DActor->VisibilityOff();
+void SMESH_ActorDef::SetEntityMode(unsigned int theMode){
+  if(!myVisualObj->GetNbEntities(SMDSAbs_Edge))
+    theMode &= ~eEdges;
 
-    myScalarBarActor->VisibilityOff();
-    myPointLabels->VisibilityOff();
-    myCellsLabels->VisibilityOff();
-  }
-  Modified();
-}
+  if(!myVisualObj->GetNbEntities(SMDSAbs_Face))
+    theMode &= ~eFaces;
+
+  if(!myVisualObj->GetNbEntities(SMDSAbs_Volume))
+    theMode &= ~eVolumes;
 
+  if(!theMode)
+    return;
 
-void SMESH_Actor::SetRepresentation(int theMode){ 
-  int aNbEdges = myVisualObj->GetNbEntities(SMESH::EDGE);
-  int aNbFaces = myVisualObj->GetNbEntities(SMESH::FACE);
-  int aNbVolumes = myVisualObj->GetNbEntities(SMESH::VOLUME);
+  myEntityMode = theMode;
+
+  SetVisibility(GetVisibility(),false);
+}
+
+void SMESH_ActorDef::SetRepresentation(int theMode){ 
+  int aNbEdges = myVisualObj->GetNbEntities(SMDSAbs_Edge);
+  int aNbFaces = myVisualObj->GetNbEntities(SMDSAbs_Face);
+  int aNbVolumes = myVisualObj->GetNbEntities(SMDSAbs_Volume);
   if(theMode < 0){
     myRepresentation = eSurface;
     if(!aNbFaces && !aNbVolumes && aNbEdges){
@@ -1080,15 +1155,14 @@ void SMESH_Actor::SetRepresentation(int theMode){
   my3DActor->SetRepresentation(aReperesent);
 
   my1DExtActor->SetVisibility(false);
-  switch(my1DColorMode){
-  case e1DColored: 
+
+  switch(myControlMode){
+  case eLength:
+  case eMultiConnection:
     aProp = aBackProp = my1DProp;
     if(myRepresentation != ePoint)
       aReperesent = SMESH_DeviceActor::eInsideframe;
     break;
-  case e1DHighlited: 
-    my1DExtActor->SetVisibility(true);
-    break;
   }
   
   my1DActor->SetProperty(aProp);
@@ -1111,17 +1185,17 @@ void SMESH_Actor::SetRepresentation(int theMode){
 }
 
 
-void SMESH_Actor::SetPointRepresentation(bool theIsPointsVisible){
+void SMESH_ActorDef::SetPointRepresentation(bool theIsPointsVisible){
   myIsPointsVisible = theIsPointsVisible;
   SetRepresentation(GetRepresentation());
 }
 
-bool SMESH_Actor::GetPointRepresentation(){ 
+bool SMESH_ActorDef::GetPointRepresentation(){ 
   return myIsPointsVisible || myIsPointsLabeled;
 }
 
 
-void SMESH_Actor::UpdateHighlight(){
+void SMESH_ActorDef::UpdateHighlight(){
   myHighlitableActor->SetVisibility(false);
   myHighlitableActor->SetHighlited(false);
 
@@ -1151,20 +1225,20 @@ void SMESH_Actor::UpdateHighlight(){
 }
 
 
-void SMESH_Actor::highlight(bool theHighlight){
+void SMESH_ActorDef::highlight(bool theHighlight){
   myIsHighlighted = theHighlight;
   UpdateHighlight();
 }
 
 
-void SMESH_Actor::SetPreSelected(bool thePreselect){ 
+void SMESH_ActorDef::SetPreSelected(bool thePreselect){ 
   myIsPreselected = thePreselect; 
   UpdateHighlight();
 }
 
 
 // From vtkFollower
-int SMESH_Actor::RenderOpaqueGeometry(vtkViewport *vp)
+int SMESH_ActorDef::RenderOpaqueGeometry(vtkViewport *vp)
 {
   if (myPickableActor->GetIsOpaque())
     {
@@ -1176,7 +1250,7 @@ int SMESH_Actor::RenderOpaqueGeometry(vtkViewport *vp)
 }
 
 
-int SMESH_Actor::RenderTranslucentGeometry(vtkViewport *vp)
+int SMESH_ActorDef::RenderTranslucentGeometry(vtkViewport *vp)
 {
   if (!myPickableActor->GetIsOpaque())
     {
@@ -1188,42 +1262,38 @@ int SMESH_Actor::RenderTranslucentGeometry(vtkViewport *vp)
 }
 
 
-void SMESH_Actor::Render(vtkRenderer *ren){
-  unsigned long mTime = myTimeStamp->GetMTime();
+void SMESH_ActorDef::Render(vtkRenderer *ren){
+  unsigned long aTime = myTimeStamp->GetMTime();
   unsigned long anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
-  if(anObjTime > mTime)
+  unsigned long aClippingTime = myImplicitBoolean->GetMTime();
+  if(anObjTime > aTime || aClippingTime > aTime)
     Update();
 }
 
 
-void SMESH_Actor::Update(){
-  SetVisibility(GetVisibility());
-  unsigned long int anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
-  unsigned long int aClippingTime = myImplicitBoolean->GetMTime();
-  unsigned long int aTime = myTimeStamp->GetMTime();
-  if(MYDEBUG) MESSAGE("SMESH_Actor::Update");
+void SMESH_ActorDef::Update(){
+  if(MYDEBUG) MESSAGE("SMESH_ActorDef::Update");
 
   if(GetControlMode() != eNone) {
-    if(anObjTime > aTime || aClippingTime > aTime){
+    unsigned long aTime = myTimeStamp->GetMTime();
+    unsigned long anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
+    if (anObjTime > aTime)
       SetControlMode(GetControlMode());
-      SetVisibility(GetVisibility());
-    }
   }
   if(myIsPointsLabeled){
-    if(anObjTime > aTime || aClippingTime > aTime)
-      SetPointsLabeled(myIsPointsLabeled);
+    SetPointsLabeled(myIsPointsLabeled);
   }
   if(myIsCellsLabeled){
-    if(anObjTime > aTime || aClippingTime > aTime)
-      SetCellsLabeled(myIsCellsLabeled);
+    SetCellsLabeled(myIsCellsLabeled);
   }
-
+  SetVisibility(GetVisibility());
+  
   myTimeStamp->Modified();
   Modified();
 }
 
 
-void SMESH_Actor::ReleaseGraphicsResources(vtkWindow *renWin){
+void SMESH_ActorDef::ReleaseGraphicsResources(vtkWindow *renWin){
   SALOME_Actor::ReleaseGraphicsResources(renWin);
 
   myPickableActor->ReleaseGraphicsResources(renWin);
@@ -1238,7 +1308,7 @@ static void GetColor(vtkProperty *theProperty, float& r,float& g,float& b){
 }
 
 
-void SMESH_Actor::SetOpacity(float theValue){
+void SMESH_ActorDef::SetOpacity(float theValue){
   mySurfaceProp->SetOpacity(theValue);
   myBackSurfaceProp->SetOpacity(theValue);
   myEdgeProp->SetOpacity(theValue);
@@ -1248,74 +1318,74 @@ void SMESH_Actor::SetOpacity(float theValue){
 }
 
 
-float SMESH_Actor::GetOpacity(){
+float SMESH_ActorDef::GetOpacity(){
   return mySurfaceProp->GetOpacity();
 }
 
 
-void SMESH_Actor::SetSufaceColor(float r,float g,float b){
+void SMESH_ActorDef::SetSufaceColor(float r,float g,float b){
   mySurfaceProp->SetColor(r,g,b);
   Modified();
 }
 
-void SMESH_Actor::GetSufaceColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetSufaceColor(float& r,float& g,float& b){
   ::GetColor(mySurfaceProp,r,g,b);
 }
 
-void SMESH_Actor::SetBackSufaceColor(float r,float g,float b){
+void SMESH_ActorDef::SetBackSufaceColor(float r,float g,float b){
   myBackSurfaceProp->SetColor(r,g,b);
   Modified();
 }
 
-void SMESH_Actor::GetBackSufaceColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetBackSufaceColor(float& r,float& g,float& b){
   ::GetColor(myBackSurfaceProp,r,g,b);
 }
 
-void SMESH_Actor::SetEdgeColor(float r,float g,float b){
+void SMESH_ActorDef::SetEdgeColor(float r,float g,float b){
   myEdgeProp->SetColor(r,g,b);
   my1DProp->SetColor(r,g,b);
   my1DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
   Modified();
 }
 
-void SMESH_Actor::GetEdgeColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetEdgeColor(float& r,float& g,float& b){
   ::GetColor(myEdgeProp,r,g,b);
 }
 
-void SMESH_Actor::SetNodeColor(float r,float g,float b){ 
+void SMESH_ActorDef::SetNodeColor(float r,float g,float b){ 
   myNodeProp->SetColor(r,g,b);
   Modified();
 }
 
-void SMESH_Actor::GetNodeColor(float& r,float& g,float& b){ 
+void SMESH_ActorDef::GetNodeColor(float& r,float& g,float& b){ 
   ::GetColor(myNodeProp,r,g,b);
 }
 
-void SMESH_Actor::SetHighlightColor(float r,float g,float b){ 
+void SMESH_ActorDef::SetHighlightColor(float r,float g,float b){ 
   myHighlightProp->SetColor(r,g,b);
   Modified();
 }
 
-void SMESH_Actor::GetHighlightColor(float& r,float& g,float& b){ 
+void SMESH_ActorDef::GetHighlightColor(float& r,float& g,float& b){ 
   ::GetColor(myHighlightProp,r,g,b);
 }
 
-void SMESH_Actor::SetPreHighlightColor(float r,float g,float b){ 
+void SMESH_ActorDef::SetPreHighlightColor(float r,float g,float b){ 
   myPreselectProp->SetColor(r,g,b);
   Modified();
 }
 
-void SMESH_Actor::GetPreHighlightColor(float& r,float& g,float& b){ 
+void SMESH_ActorDef::GetPreHighlightColor(float& r,float& g,float& b){ 
   ::GetColor(myPreselectProp,r,g,b);
 }
 
 
-float SMESH_Actor::GetLineWidth(){
+float SMESH_ActorDef::GetLineWidth(){
   return myEdgeProp->GetLineWidth();
 }
 
 
-void SMESH_Actor::SetLineWidth(float theVal){
+void SMESH_ActorDef::SetLineWidth(float theVal){
   myEdgeProp->SetLineWidth(theVal);
 
   my1DProp->SetLineWidth(theVal + aLineWidthInc);
@@ -1325,7 +1395,7 @@ void SMESH_Actor::SetLineWidth(float theVal){
 }
 
 
-void SMESH_Actor::SetNodeSize(float theVal){
+void SMESH_ActorDef::SetNodeSize(float theVal){
   myNodeProp->SetPointSize(theVal);
   myHighlightProp->SetPointSize(theVal);
   myPreselectProp->SetPointSize(theVal);
@@ -1336,17 +1406,17 @@ void SMESH_Actor::SetNodeSize(float theVal){
   Modified();
 }
 
-float SMESH_Actor::GetNodeSize(){
+float SMESH_ActorDef::GetNodeSize(){
   return myNodeProp->GetPointSize();
 }
 
-int SMESH_Actor::GetObjDimension( const int theObjId )
+int SMESH_ActorDef::GetObjDimension( const int theObjId )
 {
   return myVisualObj->GetElemDimension( theObjId );
 }
 
 
-vtkImplicitBoolean* SMESH_Actor::GetPlaneContainer(){
+vtkImplicitBoolean* SMESH_ActorDef::GetPlaneContainer(){
   return myImplicitBoolean;
 }
 
@@ -1418,17 +1488,16 @@ static void PositionToDistance(vtkDataSet* theDataSet,
 }
 
 
-void SMESH_Actor::SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane)
+void SMESH_ActorDef::SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane)
 {
   thePlane->SetNormal(theDir);
   float anOrigin[3];
   ::DistanceToPosition(GetUnstructuredGrid(),theDir,theDist,anOrigin);
   thePlane->SetOrigin(anOrigin);
-  Update();
 }
 
 
-void SMESH_Actor::GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane)
+void SMESH_ActorDef::GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane)
 {
   thePlane->GetNormal(theDir);