if ( mgr && mgr->booleanValue( "SMESH", "use_precision", false ) )
myControlsPrecision = mgr->integerValue( "SMESH", "controls_precision", -1);
- double aElem0DSize = SMESH::GetFloat("SMESH:elem0d_size",5);
- double aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10);
- double aLineWidth = SMESH::GetFloat("SMESH:element_width",1);
- double aOutlineWidth = SMESH::GetFloat("SMESH:outline_width",1);
+ double aElem0DSize = SMESH::GetFloat("SMESH:elem0d_size",5);
+ double aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10);
+ double aBallElemScale = SMESH::GetFloat("SMESH:ball_elem_scale",1);
+ double aLineWidth = SMESH::GetFloat("SMESH:element_width",1);
+ double aOutlineWidth = SMESH::GetFloat("SMESH:outline_width",1);
SMESH::LabelFont aFamilyNd = SMESH::FntTimes;
bool aBoldNd = true;
#endif
SetBallSize(aBallElemSize);
+ SetBallScale(aBallElemScale);
Set0DSize(aElem0DSize);
}
return myBallProp->GetPointSize();
}
+int SMESH_ActorDef::GetBallScale()
+{
+ return myBallActor->GetBallScale();
+}
+
+void SMESH_ActorDef::SetBallScale( int theVal )
+{
+ myBallActor->SetBallScale( theVal );
+}
+
int SMESH_ActorDef::GetObjDimension( const int theObjId )
{
return myVisualObj->GetElemDimension( theObjId );