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[Bug PAL7444] display mesh takes a lot of more memory in 2.1.0 than in 2.0.0.
[modules/smesh.git] / src / OBJECT / Makefile.in
index fbce0dc257f3c1b43ac1474c13deaf70d8458482..bc91acb4af0d4d32c5af5b6e338848adf173570f 100644 (file)
 top_srcdir=@top_srcdir@
 top_builddir=../..
 srcdir=@srcdir@
-VPATH=.:@srcdir@:@top_srcdir@/idl:$(top_builddir)/idl:${KERNEL_ROOT_DIR}/idl/salome:${MED_ROOT_DIR}/idl/salome
+VPATH=.:@srcdir@:@top_srcdir@/idl:$(top_builddir)/idl
 
 @COMMENCE@
 
-EXPORT_HEADERS = SMESH_Actor.h \
-                SMESH_Grid.h
+EXPORT_HEADERS = SMESH_Actor.h SMESH_Object.h SMESH_ObjectDef.h SMESH_ActorUtils.h
 
 
 # Libraries targets
 
 LIB = libSMESHObject.la
-LIB_SRC = SMESH_Actor.cxx \
-         SMESH_Grid.cxx
+LIB_SRC = SMESH_Object.cxx SMESH_DeviceActor.cxx SMESH_Actor.cxx \
+         SMESH_ExtractGeometry.cxx SMESH_ActorUtils.cxx
+
+LIB_CLIENT_IDL = SALOME_Exception.idl \
+                SALOME_GenericObj.idl \
+                SMESH_Mesh.idl \
+                SMESH_Group.idl
 
-LIB_CLIENT_IDL = 
 
 # Executables targets
 BIN = 
 BIN_SRC        =
 
-CPPFLAGS+=$(QT_INCLUDES) $(PYTHON_INCLUDES) $(OCC_INCLUDES) $(VTK_INCLUDES) $(OGL_INCLUDES) -I${KERNEL_ROOT_DIR}/include/salome
-LDFLAGS+=$(QT_MT_LIBS) $(OCC_KERNEL_LIBS) $(VTK_LIBS) $(OGL_LIBS) $(PYTHON_LIBS) -lSalomeObject -L${KERNEL_ROOT_DIR}/lib/salome
-
-%_moc.cxx: %.h
-       $(MOC) $< -o $@
-
+CPPFLAGS+=$(OCC_INCLUDES) $(VTK_INCLUDES) -I${KERNEL_ROOT_DIR}/include/salome \
+         $(BOOST_CPPFLAGS) $(QT_INCLUDES)
+LDFLAGS+=$(OCC_KERNEL_LIBS) $(VTK_LIBS) -L${KERNEL_ROOT_DIR}/lib/salome -lSMDS \
+         -lSalomeGUI -lSalomeObject -lSMESHControls
 
 @CONCLUDE@