aNodeIds.resize( aNbBalls );
for(TInt iBall = 0; iBall < aNbBalls && anIsNodeNum; iBall++)
{
- aNodeIds[iBall] = aNodeInfo->GetElemNum(iBall);
+ aNodeIds[iBall] = aNodeInfo->GetElemNum( (*aBallInfo->myConn)[ iBall ]-1 );
anIsNodeNum = myMesh->FindNode( aNodeIds[iBall] ) ? eVRAI : eFAUX;
}
}