FACE,
VOLUME,
ELEM0D,
- BALL
+ BALL,
+ NB_ELEMENT_TYPES
};
typedef sequence<ElementType> array_of_ElementType ;
interface SMESH_Mesh;
- interface SMESH_IDSource
+ interface SMESH_IDSource : SALOME::GenericObj
{
/*!
* Returns a sequence of all element IDs
long_array GetIDs();
/*!
- * Returns statistic of mesh elements
- * @return array of number enityties by index of EntityType
+ * Returns number of mesh elements of each \a EntityType
+ * @return array of number of elements per \a EntityType
*/
long_array GetMeshInfo();
+ /*!
+ * Returns number of mesh elements of each \a ElementType
+ * @return array of number of elements per \a ElementType
+ */
+ long_array GetNbElementsByType();
+
/*!
* Returns types of elements it contains.
* It's empty if the SMESH_IDSource contains no IDs
void ExportPartToSTL( in SMESH_IDSource meshPart,
in string file,
in boolean isascii ) raises (SALOME::SALOME_Exception);
+ /*!
+ * Return computation progress [0.,1]
+ */
+ double GetComputeProgress();
/*!
* Get informations about mesh contents
EntityType GetElementGeomType( in long id )
raises (SALOME::SALOME_Exception);
+ GeometryType GetElementShape( in long id )
+ raises (SALOME::SALOME_Exception);
+
long_array GetSubMeshElementsId(in long ShapeID)
raises (SALOME::SALOME_Exception);
* Methods to set meshing order of submeshes
*/
+ /*!
+ * \brief Return \c true if a meshing order not yet set for a concurrent sub-mesh
+ */
+ boolean IsUnorderedSubMesh(in long submeshID);
+
/*!
* \brief Return submesh objects list in meshing order
*/
*/
long_array GetElemFaceNodes(in long elemId, in short faceIndex);
+ /*!
+ * Returns three components of normal of given mesh face (or an empty array in KO case)
+ */
+ double_array GetFaceNormal(in long faceId, in boolean normalized);
+
/*!
* Returns an element based on all given nodes.
*/