raises ( SALOME::SALOME_Exception );
/*!
- * Concatenate the given meshes or groups into one mesh.
+ * Concatenate the given meshes or groups into one mesh,
+ * optionally to theMeshToAppendTo.
* Union groups with the same name and type if
* theUniteIdenticalGroups flag is true.
* Merge coincident nodes and elements if
SMESH_Mesh Concatenate(in ListOfIDSources theMeshesArray,
in boolean theUniteIdenticalGroups,
in boolean theMergeNodesAndElements,
- in double theMergeTolerance)
+ in double theMergeTolerance,
+ in SMESH_Mesh theMeshToAppendTo)
raises ( SALOME::SALOME_Exception );
/*!
- * Concatenate the given meshes into one mesh.
+ * Concatenate the given meshes into one mesh,
+ * optionally to theMeshToAppendTo.
* Union groups with the same name and type if
* theUniteIdenticalGroups flag is true.
* Merge coincident nodes and elements if
SMESH_Mesh ConcatenateWithGroups(in ListOfIDSources theMeshesArray,
in boolean theUniteIdenticalGroups,
in boolean theMergeNodesAndElements,
- in double theMergeTolerance)
+ in double theMergeTolerance,
+ in SMESH_Mesh theMeshToAppendTo)
raises ( SALOME::SALOME_Exception );
/*!