The orientation of a face is changed by reverting the order of its nodes.
-**To set orientation of faces:**
-
-#. In the **Modification** menu select **Reorient faces** item or click **Reorient faces** button in the toolbar.
-
- .. image:: ../images/reorient_faces_face.png
- :align: center
-
- .. centered::
- **"Reorient faces" button**
-
+*To set orientation of faces:*
+.. |img| image:: ../images/reorient_faces_face.png
+#. In the **Modification** menu select **Reorient faces** item or click *"Reorient faces"* button |img| in the toolbar.
#. In the "Reorient faces" dialog box
-#. Select the **Object** (mesh, sub-mesh or group) containing faces to reorient, in the Object Browser or in the 3D Viewer.
-#. To reorient by direction of the face normal:
+
+ * Select the **Object** (mesh, sub-mesh or group) containing faces to reorient, in the Object Browser or in the 3D Viewer.
+ * To reorient by direction of the face normal:
* Specify the coordinates of the **Point** by which the control face will be found. You can specify the **Point** by picking a node in the 3D Viewer or selecting a vertex in the Object Browser.
* Set up the **Direction** vector to be compared with the normal of the control face. There are following options:
:align: center
.. centered::
- "The orientation of adjacent faces is chosen according to a vector. The control face is found by point."
+ The orientation of adjacent faces is chosen according to a vector. The control face is found by point.
- * In the second mode it is possible to pick the **Face** by mouse in the 3D Viewer or directly input the **Face** ID in the corresponding field.
+ * In the second mode it is possible to pick the **Face** by mouse in the 3D Viewer or directly input the **Face** ID in the corresponding field.
.. image:: ../images/reorient_2d_face.png
:align: center
.. centered::
- "The orientation of adjacent faces is chosen according to a vector. The control face is explicitly given."
+ The orientation of adjacent faces is chosen according to a vector. The control face is explicitly given.
- * In the third mode, the faces can be reoriented according to volumes:
+ * In the third mode, the faces can be reoriented according to volumes:
- * Select an object (mesh, sub-mesh or group) containing reference **Volumes**, in the Object Browser or in the 3D Viewer.
- * Specify whether face normals should point outside or inside the reference volumes using **Face normal outside volume** check-box.
+ * Select an object (mesh, sub-mesh or group) containing reference **Volumes**, in the Object Browser or in the 3D Viewer.
+ * Specify whether face normals should point outside or inside the reference volumes using **Face normal outside volume** check-box.
.. image:: ../images/reorient_2d_volume.png
:align: center
.. centered::
- "The orientation of faces is chosen relatively to adjacent volumes."
+ The orientation of faces is chosen relatively to adjacent volumes.
#. Click the **Apply** or **Apply and Close** button to confirm the operation.