\n This functionality allows user to detect groups of coincident nodes
with desirable tolerance, edit these groups and merge.
+\image html mergenodes_ico.png "Merge nodes button"
+
<em>To merge nodes of your mesh:</em>
<ol>
<li>From the \b Modification choose \b Transformation and from its
<li><b>Edit selected group</b> list allows editing the selected
group:
<br><br>
-\image html add.gif
+\image html add.png
<center>adds to the group the node selected in the viewer.</center>
<br>
-\image html remove.gif
+\image html remove.png
<center>removes from the group the selected node.</center>
<br>
-\image html sort.gif
+\image html sort.png
<center>moves the selected node to the first position in the
group. This means that all other nodes will be merged into this
one.</center><br>
</li>
</ul>
</li>
-<li>To confirm your choice click \b OK or \b Apply button.</li>
+<li>To confirm your choice click \b Apply or <b>Apply and Close</b> button.</li>
</ol>
-\image html merging_nodes1.png
+\image html merging_nodes1.png "The initial obgect"
-\image html merging_nodes2.png
+\image html merging_nodes2.png "The object has been merged with a very big tolerance"
<br><b>See Also</b> a sample TUI Script of a
\ref tui_merging_nodes "Merge Nodes" operation.