// SMESH SMDS : implementaion of Salome mesh data structure // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMDS_VertexPosition.ixx // Module : SMESH #include "SMDS_VertexPosition.jxx" #ifndef _Standard_TypeMismatch_HeaderFile #include #endif SMDS_VertexPosition::~SMDS_VertexPosition() {} Standard_EXPORT Handle_Standard_Type& SMDS_VertexPosition_Type_() { static Handle_Standard_Type aType1 = STANDARD_TYPE(SMDS_Position); if ( aType1.IsNull()) aType1 = STANDARD_TYPE(SMDS_Position); static Handle_Standard_Type aType2 = STANDARD_TYPE(MMgt_TShared); if ( aType2.IsNull()) aType2 = STANDARD_TYPE(MMgt_TShared); static Handle_Standard_Type aType3 = STANDARD_TYPE(Standard_Transient); if ( aType3.IsNull()) aType3 = STANDARD_TYPE(Standard_Transient); static Handle_Standard_Transient _Ancestors[]= {aType1,aType2,aType3,NULL}; static Handle_Standard_Type _aType = new Standard_Type("SMDS_VertexPosition", sizeof(SMDS_VertexPosition), 1, (Standard_Address)_Ancestors, (Standard_Address)NULL); return _aType; } // DownCast method // allow safe downcasting // const Handle(SMDS_VertexPosition) Handle(SMDS_VertexPosition)::DownCast(const Handle(Standard_Transient)& AnObject) { Handle(SMDS_VertexPosition) _anOtherObject; if (!AnObject.IsNull()) { if (AnObject->IsKind(STANDARD_TYPE(SMDS_VertexPosition))) { _anOtherObject = Handle(SMDS_VertexPosition)((Handle(SMDS_VertexPosition)&)AnObject); } } return _anOtherObject ; } const Handle(Standard_Type)& SMDS_VertexPosition::DynamicType() const { return STANDARD_TYPE(SMDS_VertexPosition) ; } Standard_Boolean SMDS_VertexPosition::IsKind(const Handle(Standard_Type)& AType) const { return (STANDARD_TYPE(SMDS_VertexPosition) == AType || SMDS_Position::IsKind(AType)); } Handle_SMDS_VertexPosition::~Handle_SMDS_VertexPosition() {}