// SMESH SMDS : implementaion of Salome mesh data structure // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMDS_MeshTriangle.lxx // Author : Jean-Michel BOULCOURT // Module : SMESH inline Standard_Address SMDS_MeshTriangle::GetConnections() const { return (Standard_Address)&myNodes; } //======================================================================= //function : GetConnection //purpose : // //======================================================================= inline Standard_Integer SMDS_MeshTriangle::GetConnection(const Standard_Integer rank) const { return myNodes[rank-1]; } //======================================================================= //function : ComputeKey //purpose : compute the Key of the face based on the ids of its bounding nodes // //======================================================================= inline void SMDS_MeshTriangle::ComputeKey() { // myKey = (myNodes[0] << 2) + (myNodes[1] << 1) + (myNodes[2]); myKey = myNodes[0] + myNodes[1] + myNodes[2]; } //======================================================================= //function : GetEdgeDefinedByNodes //purpose : //======================================================================= inline void SMDS_MeshTriangle::GetEdgeDefinedByNodes(const Standard_Integer rank, Standard_Integer& idnode1, Standard_Integer& idnode2) const { idnode1 = myNodes[rank-1]; idnode2 = myNodes[rank % myNbNodes]; }