# SOME DESCRIPTIVE TITLE. # Copyright (C) # This file is distributed under the same license as the Mesh package. # FIRST AUTHOR , 2017. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: Mesh 8.3.0\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2017-12-11 15:10+0300\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Generated-By: Babel 2.0\n" # 1f1188e97555415db825c3d926377f34 #: ../../../../../../../SRC/SMESH_SRC/doc/salome/gui/SMESH/input/quad_ijk_algo.rst:5 msgid "Quadrangle: Mapping meshing algorithm" msgstr "" # dadf07f382854ed18ab98565c378b217 #: ../../../../../../../SRC/SMESH_SRC/doc/salome/gui/SMESH/input/quad_ijk_algo.rst:7 msgid "" "**Quadrangle: Mapping** meshing algorithm is intended for creating all-" "quadrangle and quad-dominant meshes on faces without holes and bound by " "at least three edges." msgstr "" # 15dcc95a5ec04d22b9df0a08cae3e856 #: ../../../../../../../SRC/SMESH_SRC/doc/salome/gui/SMESH/input/quad_ijk_algo.rst:11 msgid "" "The algorithm can create mesh on any face but its quality and validity " "depend on two factors:" msgstr "" # 0cb07bafd0464d0782e45485439cfd88 #: ../../../../../../../SRC/SMESH_SRC/doc/salome/gui/SMESH/input/quad_ijk_algo.rst:14 msgid "face shape (number of edges and boundary concavity);" msgstr "" # 545423d279ee462082dffc1f7b9abf0e #: ../../../../../../../SRC/SMESH_SRC/doc/salome/gui/SMESH/input/quad_ijk_algo.rst:15 msgid "discretization of edges." msgstr "" # ecfd4360393e48beb0dd40dd718617b3 #: ../../../../../../../SRC/SMESH_SRC/doc/salome/gui/SMESH/input/quad_ijk_algo.rst:23 msgid "" "The algorithm uses **Transfinite Interpolation** technique in the " "parametric space of a face to locate nodes inside the face." msgstr "" # df0aff26c2db42468cf183bfd89de561 #: ../../../../../../../SRC/SMESH_SRC/doc/salome/gui/SMESH/input/quad_ijk_algo.rst:26 msgid "" "The algorithm treats any face as quadrangle. If a face is bound by more " "than four edges, four most sharp vertices are considered as corners of " "the quadrangle and all edges between these vertices are treated as " "quadrangle sides. In the case of three edges, the vertex specified by the" " user is considered as a fourth degenerated side of the quadrangle." msgstr "" # 2f0bd59f2f544705aefe466f31315edc #: ../../../../../../../SRC/SMESH_SRC/doc/salome/gui/SMESH/input/quad_ijk_algo.rst:39 msgid "" "To get an all-quadrangle mesh you have to carefully define 1D hypotheses " "on edges of a face. To get a **structured** mesh you have to provide " "equal number of segments on opposite sides of the quadrangle. If this " "condition is not respected, the algorithm by default (without a " "hypothesis) creates a **quad-dominant** mesh with triangles located near " "the side with the maximal number of segments. However, you can get an " "**all-quadrangle** mesh in this case by using " ":ref:`hypo_quad_params_anchor` hypothesis to specify how to make " "transition mesh between opposite sides with different number of segments," " provided that certain conditions are respected. In any case the total " "number of segments must be even. To use *Reduced* transition method, " "there must be an equal number of segments on one pair of opposite sides." msgstr "" # 1d4970aee4684396862a47d46a66b360 #: ../../../../../../../SRC/SMESH_SRC/doc/salome/gui/SMESH/input/quad_ijk_algo.rst:52 msgid "The following hypotheses help to create quadrangle meshes." msgstr "" # 78034d06a148414dad332e76304f6a2b #: ../../../../../../../SRC/SMESH_SRC/doc/salome/gui/SMESH/input/quad_ijk_algo.rst:54 msgid "" ":ref:`propagation_anchor` additional 1D hypotheses help to get an equal " "number of segments on the opposite sides of a quadrilateral face." msgstr "" # 99c0a64c5fd44ab1b9d3b6d6b85e256a #: ../../../../../../../SRC/SMESH_SRC/doc/salome/gui/SMESH/input/quad_ijk_algo.rst:55 msgid "" ":ref:`a1d_algos_anchor` algorithm is useful to discretize several C1 " "continuous edges as one quadrangle side." msgstr ""