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[modules/smesh.git] / src / StdMeshers / StdMeshers_Quadrangle_2D.hxx
1 // Copyright (C) 2007-2012  CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
19 //
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22 //  File   : StdMeshers_Quadrangle_2D.hxx
23 //           Moved here from SMESH_Quadrangle_2D.hxx
24 //  Author : Paul RASCLE, EDF
25 //  Module : SMESH
26
27 #ifndef _SMESH_QUADRANGLE_2D_HXX_
28 #define _SMESH_QUADRANGLE_2D_HXX_
29
30 #include "SMESH_StdMeshers.hxx"
31
32 #include "StdMeshers_QuadrangleParams.hxx"
33
34 #include "SMESH_Algo.hxx"
35 #include "Utils_SALOME_Exception.hxx"
36
37 #include <TopoDS_Face.hxx>
38
39 class SMESH_Mesh;
40 class SMESH_MesherHelper;
41 class StdMeshers_FaceSide;
42 class SMDS_MeshNode;
43 struct uvPtStruct;
44
45
46 enum TSideID { BOTTOM_SIDE=0, RIGHT_SIDE, TOP_SIDE, LEFT_SIDE, NB_SIDES };
47
48 typedef uvPtStruct UVPtStruct;
49 typedef struct faceQuadStruct
50 {
51   std::vector< StdMeshers_FaceSide*> side;
52   bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
53   UVPtStruct* uv_grid;
54   TopoDS_Face face;
55   ~faceQuadStruct();
56 } FaceQuadStruct;
57
58 class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
59 {
60 public:
61   StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
62   virtual ~StdMeshers_Quadrangle_2D();
63
64   virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
65                                const TopoDS_Shape& aShape,
66                                SMESH_Hypothesis::Hypothesis_Status& aStatus);
67
68   virtual bool Compute(SMESH_Mesh& aMesh,
69                        const TopoDS_Shape& aShape);
70
71   virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
72                         MapShapeNbElems& aResMap);
73
74   FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
75                                     const TopoDS_Shape& aShape,
76                                     const bool CreateQuadratic);
77
78   FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
79                                const TopoDS_Shape& aShape);
80
81 protected:
82
83   bool CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh,
84                                const TopoDS_Shape & aShape,
85                                MapShapeNbElems& aResMap,
86                                std::vector<int>& aNbNodes,
87                                bool& IsQuadratic);
88
89   bool SetNormalizedGrid(SMESH_Mesh& aMesh,
90                          const TopoDS_Shape& aShape,
91                          FaceQuadStruct*& quad);
92   
93   void SplitQuad(SMESHDS_Mesh *theMeshDS,
94                  const int theFaceID,
95                  const SMDS_MeshNode* theNode1,
96                  const SMDS_MeshNode* theNode2,
97                  const SMDS_MeshNode* theNode3,
98                  const SMDS_MeshNode* theNode4);
99
100   bool ComputeQuadPref(SMESH_Mesh& aMesh,
101                        const TopoDS_Shape& aShape,
102                        FaceQuadStruct* quad);
103
104   bool EvaluateQuadPref(SMESH_Mesh& aMesh,
105                         const TopoDS_Shape& aShape,
106                         std::vector<int>& aNbNodes,
107                         MapShapeNbElems& aResMap,
108                         bool IsQuadratic);
109
110   bool ComputeReduced (SMESH_Mesh& aMesh,
111                        const TopoDS_Shape& aShape,
112                        FaceQuadStruct* quad);
113
114   void UpdateDegenUV(FaceQuadStruct* quad);
115
116   void Smooth (FaceQuadStruct* quad);
117
118
119   // true if QuadranglePreference hypothesis is assigned that forces
120   // construction of quadrangles if the number of nodes on opposite edges
121   // is not the same in the case where the global number of nodes on edges
122   // is even
123   bool myQuadranglePreference;
124
125   bool myTrianglePreference;
126
127   int myTriaVertexID;
128
129   StdMeshers_QuadType myQuadType;
130
131   SMESH_MesherHelper* myHelper; // tool for working with quadratic elements
132
133   bool myNeedSmooth;
134 };
135
136 #endif