1 // Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 // File : StdMeshers_Quadrangle_2D.hxx
23 // Moved here from SMESH_Quadrangle_2D.hxx
24 // Author : Paul RASCLE, EDF
27 #ifndef _SMESH_QUADRANGLE_2D_HXX_
28 #define _SMESH_QUADRANGLE_2D_HXX_
30 #include "SMESH_Algo.hxx"
31 #include "SMESH_ProxyMesh.hxx"
32 #include "SMESH_StdMeshers.hxx"
33 #include "StdMeshers_FaceSide.hxx"
34 #include "StdMeshers_QuadrangleParams.hxx"
36 #include <TopoDS_Face.hxx>
37 #include <Bnd_B2d.hxx>
41 class SMESH_MesherHelper;
42 class SMESH_ProxyMesh;
46 enum TSideID { QUAD_BOTTOM_SIDE=0, QUAD_RIGHT_SIDE, QUAD_TOP_SIDE, QUAD_LEFT_SIDE, NB_QUAD_SIDES };
48 typedef uvPtStruct UVPtStruct;
51 struct Side // a side of FaceQuadStruct
53 struct Contact // contact of two sides
55 int point; // index of a grid point of this side where two sides meat
59 StdMeshers_FaceSidePtr grid;
60 int from, to; // indices of grid points used by the quad
61 std::set<int> forced_nodes; // indices of forced grid points
62 std::vector<Contact> contacts; // contacts with sides of other quads
63 int nbNodeOut; // nb of missing nodes on an opposite shorter side
65 Side(StdMeshers_FaceSidePtr theGrid = StdMeshers_FaceSidePtr());
66 Side& operator=(const Side& otherSide);
67 operator StdMeshers_FaceSidePtr() { return grid; }
68 operator const StdMeshers_FaceSidePtr() const { return grid; }
69 void AddContact( int ip, Side* side, int iop );
70 int ToSideIndex( int quadNodeIndex ) const;
71 int ToQuadIndex( int sideNodeIndex ) const;
72 bool IsForced( int nodeIndex ) const;
73 bool IsReversed() const { return nbNodeOut ? false : to < from; }
74 int NbPoints() const { return Abs( to - from ); }
75 double Param( int nodeIndex ) const;
76 double Length( int from=-1, int to=-1) const;
77 gp_XY Value2d( double x ) const;
79 const vector<UVPtStruct>& GetUVPtStruct(bool isXConst=0, double constValue=0) const
81 grid->SimulateUVPtStruct( NbPoints()-nbNodeOut-1, isXConst, constValue ) :
82 grid->GetUVPtStruct( isXConst, constValue );
86 std::vector< Side > side;
87 std::vector< UVPtStruct> uv_grid;
92 FaceQuadStruct ( const TopoDS_Face& F = TopoDS_Face() );
93 UVPtStruct& UVPt( int i, int j ) { return uv_grid[ i + j * iSize ]; }
94 void shift ( size_t nb, bool keepUnitOri );
95 int & nbNodeOut( int iSide ) { return side[ iSide ].nbNodeOut; }
96 bool findCell ( const gp_XY& uv, int & i, int & j );
97 bool isNear ( const gp_XY& uv, int & i, int & j, int nbLoops=1 );
98 bool isEqual ( const gp_XY& uv, int i, int j );
99 void normPa2IJ( double x, double y, int & i, int & j );
100 void updateUV ( const gp_XY& uv, int i, int j, bool isVertical );
102 typedef boost::shared_ptr<FaceQuadStruct> Ptr;
105 class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
108 StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
109 virtual ~StdMeshers_Quadrangle_2D();
111 virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
112 const TopoDS_Shape& aShape,
113 Hypothesis_Status& aStatus);
115 virtual bool Compute(SMESH_Mesh& aMesh,
116 const TopoDS_Shape& aShape);
118 virtual bool Evaluate(SMESH_Mesh & aMesh,
119 const TopoDS_Shape & aShape,
120 MapShapeNbElems& aResMap);
122 FaceQuadStruct::Ptr CheckAnd2Dcompute(SMESH_Mesh& aMesh,
123 const TopoDS_Shape& aShape,
124 const bool CreateQuadratic);
126 FaceQuadStruct::Ptr CheckNbEdges(SMESH_Mesh& aMesh,
127 const TopoDS_Shape& aShape,
128 const bool considerMesh=false);
132 bool checkNbEdgesForEvaluate(SMESH_Mesh& aMesh,
133 const TopoDS_Shape & aShape,
134 MapShapeNbElems& aResMap,
135 std::vector<int>& aNbNodes,
138 bool setNormalizedGrid(FaceQuadStruct::Ptr quad);
140 void splitQuadFace(SMESHDS_Mesh * theMeshDS,
142 const SMDS_MeshNode* theNode1,
143 const SMDS_MeshNode* theNode2,
144 const SMDS_MeshNode* theNode3,
145 const SMDS_MeshNode* theNode4);
147 bool computeQuadDominant(SMESH_Mesh& aMesh,
148 const TopoDS_Face& aFace);
150 bool computeQuadDominant(SMESH_Mesh& aMesh,
151 const TopoDS_Face& aFace,
152 FaceQuadStruct::Ptr quad);
154 bool computeQuadPref(SMESH_Mesh& aMesh,
155 const TopoDS_Face& aFace,
156 FaceQuadStruct::Ptr quad);
158 bool computeTriangles(SMESH_Mesh& aMesh,
159 const TopoDS_Face& aFace,
160 FaceQuadStruct::Ptr quad);
162 bool evaluateQuadPref(SMESH_Mesh& aMesh,
163 const TopoDS_Shape& aShape,
164 std::vector<int>& aNbNodes,
165 MapShapeNbElems& aResMap,
168 bool computeReduced (SMESH_Mesh& aMesh,
169 const TopoDS_Face& aFace,
170 FaceQuadStruct::Ptr quad);
172 void updateDegenUV(FaceQuadStruct::Ptr quad);
174 void smooth (FaceQuadStruct::Ptr quad);
176 int getCorners(const TopoDS_Face& theFace,
177 SMESH_Mesh & theMesh,
178 std::list<TopoDS_Edge>& theWire,
179 std::vector<TopoDS_Vertex>& theVertices,
180 int & theNbDegenEdges,
181 const bool considerMesh);
183 bool getEnforcedUV();
185 bool addEnforcedNodes();
187 int splitQuad(FaceQuadStruct::Ptr quad, int i, int j);
189 typedef std::map< StdMeshers_FaceSidePtr, std::vector< FaceQuadStruct::Ptr > > TQuadsBySide;
190 void updateSideUV( FaceQuadStruct::Side& side,
192 const TQuadsBySide& quads,
198 bool myQuadranglePreference;
199 bool myTrianglePreference;
202 const StdMeshers_QuadrangleParams* myParams;
203 StdMeshers_QuadType myQuadType;
205 SMESH_MesherHelper* myHelper;
206 SMESH_ProxyMesh::Ptr myProxyMesh;
207 std::list< FaceQuadStruct::Ptr > myQuadList;
213 TopoDS_Vertex vertex;
215 double U() const { return uv.X(); }
216 double V() const { return uv.Y(); }
217 operator const gp_XY& () { return uv; }
219 std::vector< ForcedPoint > myForcedPnts;