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[modules/smesh.git] / src / StdMeshers / StdMeshers_Quadrangle_2D.hxx
1 //  Copyright (C) 2007-2008  CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 //  Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 //  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5 //
6 //  This library is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU Lesser General Public
8 //  License as published by the Free Software Foundation; either
9 //  version 2.1 of the License.
10 //
11 //  This library is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 //  Lesser General Public License for more details.
15 //
16 //  You should have received a copy of the GNU Lesser General Public
17 //  License along with this library; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
19 //
20 //  See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22 //  SMESH SMESH : implementaion of SMESH idl descriptions
23 //  File   : StdMeshers_Quadrangle_2D.hxx
24 //           Moved here from SMESH_Quadrangle_2D.hxx
25 //  Author : Paul RASCLE, EDF
26 //  Module : SMESH
27 //  $Header$
28 //
29 #ifndef _SMESH_QUADRANGLE_2D_HXX_
30 #define _SMESH_QUADRANGLE_2D_HXX_
31
32 #include "SMESH_StdMeshers.hxx"
33
34 #include "SMESH_2D_Algo.hxx"
35 #include "Utils_SALOME_Exception.hxx"
36
37 class SMESH_Mesh;
38 class SMESH_MesherHelper;
39 class StdMeshers_FaceSide;
40 class SMDS_MeshNode;
41 struct uvPtStruct;
42
43
44 enum TSideID { BOTTOM_SIDE=0, RIGHT_SIDE, TOP_SIDE, LEFT_SIDE, NB_SIDES };
45
46 typedef uvPtStruct UVPtStruct;
47 typedef struct faceQuadStruct
48 {
49   std::vector< StdMeshers_FaceSide*> side;
50   bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
51   UVPtStruct* uv_grid;
52   ~faceQuadStruct();
53 } FaceQuadStruct;
54
55 class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
56 {
57 public:
58   StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
59   virtual ~StdMeshers_Quadrangle_2D();
60
61   virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
62                                const TopoDS_Shape& aShape,
63                                SMESH_Hypothesis::Hypothesis_Status& aStatus);
64
65   virtual bool Compute(SMESH_Mesh& aMesh,
66                        const TopoDS_Shape& aShape);
67
68   virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
69                         MapShapeNbElems& aResMap);
70
71   FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
72                                     const TopoDS_Shape& aShape,
73                                     const bool CreateQuadratic);
74
75 protected:
76
77   FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
78                                const TopoDS_Shape& aShape);
79
80   bool CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh,
81                                const TopoDS_Shape & aShape,
82                                MapShapeNbElems& aResMap,
83                                std::vector<int>& aNbNodes,
84                                bool& IsQuadratic);
85
86   bool SetNormalizedGrid(SMESH_Mesh& aMesh,
87                          const TopoDS_Shape& aShape,
88                          FaceQuadStruct*& quad);
89   
90   void SplitQuad(SMESHDS_Mesh *theMeshDS,
91                  const int theFaceID,
92                  const SMDS_MeshNode* theNode1,
93                  const SMDS_MeshNode* theNode2,
94                  const SMDS_MeshNode* theNode3,
95                  const SMDS_MeshNode* theNode4);
96
97   /**
98    * Special function for creation only quandrangle faces
99    */
100   bool ComputeQuadPref(SMESH_Mesh& aMesh,
101                        const TopoDS_Shape& aShape,
102                        FaceQuadStruct* quad);
103
104   bool EvaluateQuadPref(SMESH_Mesh& aMesh,
105                         const TopoDS_Shape& aShape,
106                         std::vector<int>& aNbNodes,
107                         MapShapeNbElems& aResMap,
108                         bool IsQuadratic);
109
110   UVPtStruct* LoadEdgePoints2(SMESH_Mesh& aMesh,
111                               const TopoDS_Face& F, const TopoDS_Edge& E,
112                               bool IsReverse);
113
114   UVPtStruct* LoadEdgePoints(SMESH_Mesh& aMesh,
115                              const TopoDS_Face& F, const TopoDS_Edge& E,
116                              double first, double last);
117
118   UVPtStruct* MakeEdgePoints(SMESH_Mesh& aMesh,
119                              const TopoDS_Face& F, const TopoDS_Edge& E,
120                              double first, double last, int nb_segm);
121
122   // true if QuadranglePreference hypothesis is assigned that forces
123   // construction of quadrangles if the number of nodes on opposite edges
124   // is not the same in the case where the global number of nodes on edges is even
125   bool myQuadranglePreference;
126
127   bool myTrianglePreference;
128
129   SMESH_MesherHelper* myTool; // tool for working with quadratic elements
130 };
131
132 #endif